socketcluster by SocketCluster

Highly scalable realtime framework

created at Sept. 23, 2013, 12:11 p.m.

JavaScript

197 -1

5,503 +10

300 -1

GitHub
GameNetworkingSockets by ValveSoftware

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.

created at March 21, 2018, 6:43 p.m.

C++

346 -1

4,286 +7

248 +0

GitHub
FPSSample by Unity-Technologies

A first person multiplayer shooter example project in Unity

created at Oct. 17, 2018, 9:03 a.m.

C#

334 -1

3,263 +13

1,169 +1

GitHub
RakNet by facebookarchive

RakNet is a cross platform, open source, C++ networking engine for game programmers.

created at June 5, 2014, 12:25 a.m.

HTML

473 +0

2,731 +6

882 -1

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colyseus by colyseus

⚔ Multiplayer Game Server for Node.js

created at Nov. 22, 2015, 10:57 p.m.

TypeScript

140 +0

2,236 +16

233 +1

GitHub
yojimbo by networkprotocol

A network library for client/server games with dedicated servers

created at May 29, 2016, 4:10 a.m.

C

135 +0

1,685 +2

163 +0

GitHub
EpicSurvivalGameSeries by tomlooman

Third-person Survival Game for Unreal Engine 4.

created at March 20, 2015, 3:19 p.m.

C++

336 +0

1,482 +9

832 +3

GitHub
LiteNetLib by RevenantX

Lite reliable UDP library for Mono and .NET

created at Jan. 15, 2016, 6:28 p.m.

C#

123 +0

1,295 +4

254 +2

GitHub
ForgeNetworkingRemastered by BeardedManStudios

In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.

created at Jan. 10, 2017, 6:10 p.m.

C#

102 +0

912 +31

241 +6

GitHub
lidgren-network-gen3 by lidgren

Lidgren Network Library

created at Jan. 20, 2015, 9:07 a.m.

C#

122 +0

860 +2

253 +2

GitHub
barebones-masterserver by alvyxaz

Master Server framework for Unity

created at Aug. 21, 2016, 3 p.m.

C#

77 +0

383 +1

100 -1

GitHub
MultiplayerFPS-Tutorial by Brackeys

A video series on making a multiplayer first-person shooter in Unity.

created at Oct. 5, 2015, 2:08 p.m.

C#

63 +0

364 +1

215 +1

GitHub
CoopHordeShooter by tomlooman

C++ Coop Horde Third-person Shooter for Unreal Engine 4

created at Sept. 30, 2017, 5:07 p.m.

C++

19 +0

162 +1

71 +0

GitHub
ArenaGame by NFMynster

A Unity First Person Shooter game made with Forge networking as an example project.

created at Nov. 4, 2017, 6:36 p.m.

C#

28 +0

133 +2

39 +0

GitHub
GASDocumentation by tranek

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

created at Aug. 10, 2019, 11:11 p.m.

C++

12 +1

83 +4

18 +2

GitHub
UNet-Controller by Heep042

A CharacterController based controller for Unity's new Networking system

created at Sept. 16, 2016, 3:10 p.m.

C#

19 +0

68 +0

19 +0

GitHub
Entitas-Sync-Framework by RomanZhu

Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.

created at May 22, 2019, 11:25 a.m.

C#

6 +0

58 +0

7 +0

GitHub
AuthoritativeMovementExample by Relic

An example of authoritative server movement using Forge Networking Remastered for Unity.

created at Dec. 19, 2017, 8:55 p.m.

C#

7 +0

44 +0

9 +0

GitHub
Gambetta_NetworkedDemo by RamiAhmed

Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network

created at Dec. 3, 2017, 2:58 p.m.

C#

6 +0

33 +1

7 +0

GitHub
CharacterMovementReplication-UE4 by error454

A sample of character movement replication for UE4

created at March 21, 2015, 8:09 p.m.

C++

6 +0

27 +0

17 +1

GitHub