A task scheduling framework designed for the needs of game developers.
created at March 18, 2019, 9:21 p.m.
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
created at May 16, 2019, 8:45 a.m.
Performance benchmark framework for C++ with nanoseconds measure precision
created at July 1, 2015, 2:49 p.m.
A miniature library for struct-field reflection in C++
created at June 23, 2016, 2:03 a.m.
Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.
created at Dec. 26, 2014, 9:12 p.m.
C++17 Terminal User Interface(TUI) Library.
created at Sept. 1, 2016, 4:31 a.m.