nakama by heroiclabs

Distributed server for social and realtime games and apps.

created at Jan. 13, 2017, 5:15 p.m.

Go

204 -2

8,430 +34

1,044 +0

GitHub
3d-game-shaders-for-beginners by lettier

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

created at May 12, 2019, 10:08 p.m.

C++

401 +0

17,165 +30

1,331 +1

GitHub
Quake-III-Arena by id-Software

Quake III Arena GPL Source Release

created at Jan. 31, 2012, 7:39 p.m.

C

325 +0

6,877 +3

1,858 +3

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

created at April 4, 2012, 3:39 a.m.

C++

483 +2

14,451 +38

1,904 +3

GitHub
game-programmer by miloyip

A Study Path for Game Programmer

created at Dec. 6, 2016, 6:26 a.m.

Python

802 +0

17,288 +25

2,025 -2

GitHub
DOOM by id-Software

DOOM Open Source Release

created at Jan. 31, 2012, 9:28 p.m.

C++

412 +0

12,938 +51

2,153 +5

GitHub
OpenRA by OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

created at Oct. 4, 2010, 7:38 a.m.

C#

383 +1

14,220 +13

2,626 +1

GitHub