flame by flame-engine

A Flutter based game engine.

created at Oct. 22, 2017, 3:01 a.m.

Dart

131 +1

9,281 +8

913 +3

GitHub
Nuklear by Immediate-Mode-UI

A single-header ANSI C immediate mode cross-platform GUI library

created at Nov. 26, 2019, 9:21 a.m.

C

134 -1

9,302 +22

565 +2

GitHub
boardgame.io by boardgameio

State Management and Multiplayer Networking for Turn-Based Games

created at Nov. 21, 2017, 11:47 p.m.

TypeScript

146 +0

10,039 +8

709 +0

GitHub
entt by skypjack

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

created at March 27, 2017, 1:15 p.m.

C++

182 +0

10,247 +36

892 +0

GitHub
DOOM by id-Software

DOOM Open Source Release

created at Jan. 31, 2012, 9:28 p.m.

C++

417 +2

14,387 +88

2,335 +17

GitHub
OpenRA by OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

created at Oct. 4, 2010, 7:38 a.m.

C#

380 +0

14,753 +15

2,688 +1

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

created at April 4, 2012, 3:39 a.m.

C++

481 -1

15,089 +19

1,945 +3

GitHub
pyxel by kitao

A retro game engine for Python

created at June 10, 2018, 4:58 a.m.

Rust

235 +0

15,264 +95

847 +6

GitHub
game-programmer by miloyip

A Study Path for Game Programmer

created at Dec. 6, 2016, 6:26 a.m.

Python

803 +0

17,686 +11

2,049 +0

GitHub
3d-game-shaders-for-beginners by lettier

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

created at May 12, 2019, 10:08 p.m.

C++

405 +0

17,944 +33

1,383 +1

GitHub