Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
updated at May 26, 2024, 10:32 a.m.
State Management and Multiplayer Networking for Turn-Based Games
updated at May 26, 2024, 8:14 a.m.
A single-header ANSI C immediate mode cross-platform GUI library
updated at May 26, 2024, 7:09 a.m.
The source code to VVVVVV! http://thelettervsixtim.es/
updated at May 26, 2024, 6:34 a.m.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
updated at May 26, 2024, 5:57 a.m.
Distributed server for social and realtime games and apps.
updated at May 26, 2024, 5:20 a.m.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
updated at May 26, 2024, 5:02 a.m.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
updated at May 26, 2024, 4:59 a.m.
Node base VFX editor for pixel art.
updated at May 26, 2024, 2:51 a.m.
3D C++ Game Engine - yet another open source game engine
updated at May 26, 2024, 2:41 a.m.