nakama by heroiclabs

Distributed server for social and realtime games and apps.

created at Jan. 13, 2017, 5:15 p.m.

Go

206 -1

8,367 +18

1,045 +2

GitHub
3d-game-shaders-for-beginners by lettier

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

created at May 12, 2019, 10:08 p.m.

C++

400 +0

17,118 +39

1,330 +2

GitHub
Quake-III-Arena by id-Software

Quake III Arena GPL Source Release

created at Jan. 31, 2012, 7:39 p.m.

C

325 -1

6,866 +9

1,851 -2

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

created at April 4, 2012, 3:39 a.m.

C++

481 +0

14,361 +34

1,898 +3

GitHub
game-programmer by miloyip

A Study Path for Game Programmer

created at Dec. 6, 2016, 6:26 a.m.

Python

802 -2

17,254 +23

2,024 +0

GitHub
DOOM by id-Software

DOOM Open Source Release

created at Jan. 31, 2012, 9:28 p.m.

C++

414 +0

12,819 +38

2,137 +6

GitHub
OpenRA by OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

created at Oct. 4, 2010, 7:38 a.m.

C#

382 +0

14,190 +20

2,623 +3

GitHub