matcaps by nidorx

Huge library of matcap PNG textures organized by color

created at Nov. 24, 2019, 7:19 p.m.

JavaScript

41 +0

2,410 +14

223 +3

GitHub
ecs-lib by nidorx

Tiny and easy to use ECS (Entity Component System) library for game programming

created at Dec. 10, 2019, 1:19 a.m.

TypeScript

9 +0

189 +0

11 +0

GitHub
VVVVVV by TerryCavanagh

The source code to VVVVVV! http://thelettervsixtim.es/

created at Oct. 16, 2015, 6:17 p.m.

ActionScript

73 +0

6,844 +11

547 +1

GitHub
material-maker by RodZill4

A procedural textures authoring and 3D model painting tool based on the Godot game engine

created at July 22, 2018, 3:08 p.m.

GDScript

63 +0

3,177 +14

207 +2

GitHub
3d-game-shaders-for-beginners by lettier

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

created at May 12, 2019, 10:08 p.m.

C++

400 +0

17,118 +39

1,330 +2

GitHub
Nuklear by Immediate-Mode-UI

A single-header ANSI C immediate mode cross-platform GUI library

created at Nov. 26, 2019, 9:21 a.m.

C

123 +0

8,613 +38

515 +2

GitHub
DEM.Net by dem-net

Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports

created at Jan. 9, 2017, 10:29 p.m.

C#

20 +0

283 +0

56 +1

GitHub
astera by tek256

A C99 Cross Platform 2D Game Library

created at April 26, 2019, 4:53 p.m.

C

8 +0

279 +0

9 +0

GitHub
blitz3d by blitz-research

None

created at Jan. 30, 2014, 7:05 p.m.

HTML

32 +0

239 +0

83 +0

GitHub
macroquad by not-fl3

Cross-platform game engine in Rust.

created at Jan. 8, 2020, 7:01 p.m.

Rust

30 +0

2,879 +22

285 +0

GitHub
VelcroPhysics by Genbox

High performance 2D collision detection system with realistic physics responses.

created at March 31, 2017, 8:58 p.m.

C#

54 +0

659 +2

112 +0

GitHub
ObEngine by ObEngine

2D Game Engine with Lua Scripting made on top of SFML !

created at March 29, 2016, 9:06 p.m.

C++

30 +0

795 +4

56 +0

GitHub
boardgame.io by boardgameio

State Management and Multiplayer Networking for Turn-Based Games

created at Nov. 21, 2017, 11:47 p.m.

TypeScript

144 -1

9,886 +5

703 +0

GitHub
PixelVision8 by PixelVision8

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

created at April 1, 2017, 12:25 p.m.

C#

52 -1

1,610 +2

98 +0

GitHub
EzSpriteSheet by z64me

A free and open source sprite sheet creator

created at Jan. 23, 2022, 4:19 a.m.

C

1 +0

25 +0

2 +0

GitHub
tilesplit by morganholly

CLI tilesheet splitter in Py3

created at Jan. 15, 2019, 6:41 p.m.

Python

0 +0

3 +0

0 +0

GitHub
pyxel by kitao

A retro game engine for Python

created at June 10, 2018, 4:58 a.m.

Rust

229 +1

13,235 +36

803 +1

GitHub
screen-13 by attackgoat

Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

created at June 16, 2020, 10:08 p.m.

Rust

9 +0

233 +1

11 +0

GitHub
jngl by jhasse

Easy to use cross-platform 2D game library for C++

created at Jan. 31, 2011, 8:07 p.m.

C++

10 +0

216 +1

17 +0

GitHub
game-engine-2d by Planimeter

Planimeter Game Engine 2D - LÖVE-based game engine for Lua

created at Oct. 18, 2014, 4:14 p.m.

Lua

36 +0

723 +2

74 +0

GitHub