🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
updated at May 12, 2024, 10:38 a.m.
Quake III Arena GPL Source Release
updated at May 12, 2024, 7:17 a.m.
The source code to VVVVVV! http://thelettervsixtim.es/
updated at May 12, 2024, 6:44 a.m.
The original open source release of Wolfenstein 3D
updated at May 12, 2024, 6:17 a.m.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
updated at May 12, 2024, 2:02 a.m.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
updated at May 12, 2024, 1:59 a.m.
A modern cross-platform low-level graphics library and rendering framework
updated at May 12, 2024, 12:43 a.m.
A single-header ANSI C immediate mode cross-platform GUI library
updated at May 12, 2024, 12:40 a.m.