A pure c# implementation of Lua 5.2 focus on compatibility with Unity
created at Jan. 25, 2013, 7:23 a.m.
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An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
created at May 24, 2014, 8:34 p.m.
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