A tool for tracing Lua script execution and analysing time profiles and coverage
created at March 31, 2011, 12:23 a.m.
A highly customizable Lua 5.2 build system, allowing for common external modules to be linked in statically, and built-in modules to be excluded
created at April 16, 2012, 11:39 a.m.
A lightweight, dependency-free library for binding Lua to C++
created at April 9, 2012, 11:49 p.m.
The project is superceded by Fengari. See https://fengari.io/
created at May 19, 2013, 5:25 p.m.
Automatically exported from code.google.com/p/llvm-lua
created at Jan. 15, 2016, 11:33 a.m.
Lua HTTP client cosocket driver for OpenResty / ngx_lua.
created at Oct. 10, 2013, 10:45 a.m.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
created at May 24, 2014, 8:34 p.m.
A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
created at March 9, 2010, 7:43 a.m.