GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
created at June 23, 2013, 6:38 a.m.
Open source reimplementation of GTA San Andreas game engine in Unity
created at May 17, 2018, 9:51 p.m.
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
created at June 18, 2009, 10:15 p.m.
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
created at July 22, 2011, 4:08 p.m.
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
created at Nov. 27, 2012, 8:22 a.m.
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
created at Dec. 17, 2014, 3:42 a.m.
A free and open-source Touhou Project fangame
created at Oct. 11, 2010, 7:31 a.m.