gzdoom by ZDoom-Official

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

created at June 23, 2013, 6:38 a.m.

C++

112 +0

2,536 +11

552 +2

GitHub
re3 by halpz

None

created at Feb. 20, 2021, 5:10 p.m.

C++

43 +1

2,479 +15

421 +3

GitHub
ioq3 by ioquake

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

created at Dec. 31, 2012, 8:11 p.m.

C

130 +0

2,417 +9

529 +0

GitHub
scummvm by scummvm

ScummVM main repository

created at Feb. 12, 2011, 3:50 p.m.

C++

137 +0

2,316 +8

1,039 +4

GitHub
SanAndreasUnity by in0finite

Open source reimplementation of GTA San Andreas game engine in Unity

created at May 17, 2018, 9:51 p.m.

C#

74 +0

2,206 +9

359 +1

GitHub
freeablo by wheybags

[ARCHIVED] Modern reimplementation of the Diablo 1 game engine

created at July 8, 2013, 6:23 p.m.

C++

151 +0

2,160 +0

193 +0

GitHub
OpenJK by JACoders

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

created at April 4, 2013, 9:12 a.m.

C++

162 +1

2,036 +7

615 +1

GitHub
chocolate-doom by chocolate-doom

Chocolate Doom is a Doom source port that is minimalist and historically accurate.

created at June 18, 2009, 10:15 p.m.

C

67 +0

1,954 +4

575 +2

GitHub
OpenXcom by OpenXcom

Open-source clone of the original X-Com 👽

created at Feb. 6, 2011, 5:54 p.m.

C++

118 +1

1,913 -1

487 +3

GitHub
AncientBeast by FreezingMoon

The Turn Based Strategy Game/eSport. Master your beasts! 🐺

created at July 22, 2011, 4:08 p.m.

TypeScript

50 +0

1,679 +5

585 +0

GitHub
OpenDUNE by OpenDUNE

DUNE, REINVENTED

created at Dec. 3, 2012, 12:38 p.m.

C

69 +0

1,595 +2

149 +0

GitHub
RBDOOM-3-BFG by RobertBeckebans

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features

created at Nov. 27, 2012, 8:22 a.m.

C++

86 +0

1,472 +3

253 +0

GitHub
ClassiCube by ClassiCube

Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)

created at Dec. 17, 2014, 3:42 a.m.

C

53 -1

1,446 +7

216 +1

GitHub
OpenTomb by opentomb

An open-source Tomb Raider 1-5 engine remake

created at April 8, 2015, 5:49 p.m.

C++

86 +0

1,394 +2

146 +1

GitHub
OpenSAGE by OpenSAGE

OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.

created at June 14, 2017, 9:53 a.m.

C#

70 +0

1,383 +2

131 +0

GitHub
openblack by openblack

openblack is an open-source game engine that supports playing Black & White (2001).

created at Jan. 15, 2018, 7:17 p.m.

C++

42 +0

1,295 +3

67 +1

GitHub
OpenLoco by OpenLoco

An open source re-implementation of Chris Sawyer's Locomotion

created at Jan. 6, 2018, 11:35 p.m.

C++

44 -1

1,290 +0

157 +0

GitHub
OpenGothic by Try

Reimplementation of Gothic 2 Notr

created at Jan. 11, 2019, 6:32 p.m.

C++

45 +0

1,160 +1

86 +3

GitHub
taisei by taisei-project

A free and open-source Touhou Project fangame

created at Oct. 11, 2010, 7:31 a.m.

C

44 +0

1,150 +22

98 +1

GitHub
openspades by yvt

Compatible client of Ace of Spades 0.75

created at Aug. 18, 2013, 6:56 a.m.

C++

73 +0

1,138 +1

218 +1

GitHub