reburn3 by reburndev

An open source reimplementation of Burnout 3: Takedown

created at April 12, 2023, 10:59 a.m.

C++

15 +0

89 +2

2 +0

GitHub
CatacombGL by ArnoAnsems

CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).

created at Sept. 10, 2018, 6:54 p.m.

C++

8 +0

135 +0

10 +0

GitHub
FreeFT by nadult

Isometric action game engine

created at Feb. 1, 2013, 1:42 p.m.

C++

26 +0

163 +3

11 +0

GitHub
glsmac by afwbkbc

Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )

created at Jan. 8, 2023, 4:34 p.m.

C++

26 +0

353 +3

12 +0

GitHub
SurrealEngine by dpjudas

Unreal Tournament Engine Reimplementation

created at Dec. 2, 2020, 4:58 p.m.

C++

21 +0

401 +3

14 +0

GitHub
OPHD by OutpostUniverse

OutpostHD - Open source remake of Sierra On-Line's Outpost

created at March 30, 2018, 6:44 p.m.

C++

13 +0

100 +0

18 +0

GitHub
antares by arescentral

A tactical space combat game

created at Oct. 4, 2011, 1:15 a.m.

C++

14 +0

99 +0

18 +0

GitHub
Sourcehold by sourcehold

Open source re-implementation of Stronghold 1

created at Feb. 1, 2019, 12:28 p.m.

C++

19 +0

245 +0

23 +0

GitHub
Allegiance by FreeAllegiance

Allegiance - RTS + FPS Space Combat game

created at July 30, 2017, 11:09 p.m.

C++

13 +0

79 +0

24 +0

GitHub
donut by plowteam

Open source reimplementation of The Simpsons: Hit & Run

created at July 6, 2019, 12:51 a.m.

C++

22 +0

396 +2

26 +0

GitHub
OpenNFS by OpenNFS

An attempt to recreate the classic Need for Speed Games (1-6), unpacking their original data files into a modern, scratch built engine.

created at Feb. 9, 2015, 2:43 p.m.

C++

45 +0

520 +1

27 +0

GitHub
DGEngine by dgcor

An implementation of the Diablo 1 game engine

created at June 19, 2016, 10:26 a.m.

C++

29 +0

239 +2

29 +0

GitHub
REGoth-bs by REGoth-project

Reimplementation of Gothic I and II using modern technologies.

created at Jan. 6, 2019, 3:11 p.m.

C++

50 +0

434 +0

35 +0

GitHub
eternity by team-eternity

The Eternity Engine

created at Feb. 4, 2014, 2:04 a.m.

C++

28 +0

217 +0

36 +0

GitHub
carnage3d by codenamecpp

Reimplementation of Grand Theft Auto 1 [GTA1]

created at Sept. 29, 2019, 4:29 p.m.

C++

24 +0

462 +1

37 +0

GitHub
openfodder by OpenFodder

Open Fodder: An open source port of Cannon Fodder

created at Dec. 8, 2012, 1:11 a.m.

C++

36 +0

442 +0

41 +0

GitHub
sfall by sfall-team

sfall - Engine modifications for Fallout 2

created at June 29, 2015, 4:50 p.m.

C++

18 +0

315 +3

41 +1

GitHub
alive_reversing by AliveTeam

Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee

created at June 5, 2018, 2:15 p.m.

C++

20 +0

308 +0

41 +1

GitHub
Cortex-Command-Community-Project-Source by cortex-command-community

[ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)

created at July 12, 2019, 4:45 a.m.

C++

16 +0

203 +0

43 +1

GitHub
raceintospace by raceintospace

This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.

created at Dec. 19, 2011, 8:31 p.m.

C++

21 -1

163 +0

45 +0

GitHub