cdogs-sdl by cxong

Classic overhead run-and-gun game

created at Jan. 12, 2013, 5:08 a.m.

C

42 +0

857 +4

114 +0

GitHub
ezquake-source by QW-Group

main ezQuake source code base

created at Oct. 15, 2010, 1:35 p.m.

C

30 +0

263 +0

120 +0

GitHub
SDLPoP by NagyD

An open-source port of Prince of Persia, based on the disassembly of the DOS version.

created at May 2, 2015, 9:22 a.m.

C

43 +0

1,063 +4

136 +0

GitHub
OpenDUNE by OpenDUNE

DUNE, REINVENTED

created at Dec. 3, 2012, 12:38 p.m.

C

68 +0

1,573 -1

150 +0

GitHub
ClassiCube by ClassiCube

Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)

created at Dec. 17, 2014, 3:42 a.m.

C

53 +0

1,234 +5

175 +0

GitHub
wipeout-rewrite by phoboslab

None

created at Aug. 10, 2023, 11:14 a.m.

C

34 +0

2,546 +1

193 +0

GitHub
yquake2 by yquake2

The Yamagi Quake II client

created at April 29, 2012, 1:01 p.m.

C

50 +1

826 +0

210 +0

GitHub
julius by bvschaik

An open source re-implementation of Caesar III

created at Aug. 19, 2017, 8:48 p.m.

C

84 +0

2,565 +3

297 +2

GitHub
zelda3 by snesrev

None

created at Aug. 11, 2022, 1:11 a.m.

C

92 +0

4,135 +3

344 +0

GitHub
OpenLara by XProger

Classic Tomb Raider open-source engine

created at Aug. 13, 2016, 10:06 p.m.

C

160 +0

4,600 +8

360 +0

GitHub
ioq3 by ioquake

The ioquake3 community effort to continue supporting/developing id's Quake III Arena

created at Dec. 31, 2012, 8:11 p.m.

C

130 +0

2,316 +5

521 +0

GitHub
chocolate-doom by chocolate-doom

Chocolate Doom is a Doom source port that is minimalist and historically accurate.

created at June 18, 2009, 10:15 p.m.

C

67 +0

1,802 +13

550 +0

GitHub