Open reimplementation of Might and Magic 6 7 8 game engine
updated at Nov. 16, 2024, 10:13 p.m.
The continuation of the venerable JA2-Stracciatella project.
updated at Nov. 16, 2024, 9:40 p.m.
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
updated at Nov. 16, 2024, 9:32 p.m.
Open-source re-implementation of The Elder Scrolls: Arena.
updated at Nov. 16, 2024, 8:48 p.m.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
updated at Nov. 16, 2024, 8:22 p.m.
Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
updated at Nov. 16, 2024, 8:12 p.m.
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
updated at Nov. 16, 2024, 7:33 p.m.
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
updated at Nov. 16, 2024, 7:25 p.m.
Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.
updated at Nov. 16, 2024, 7:22 p.m.
The classic, refined DOOM source port. For Windows PC.
updated at Nov. 16, 2024, 6:10 p.m.