Open source recreation of Daggerfall in the Unity engine
created at Jan. 6, 2015, 9:18 p.m.
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
created at Dec. 17, 2014, 3:42 a.m.
Classic ZX Spectrum game "The Great Escape" rewritten in portable C
created at Oct. 15, 2014, 7:57 p.m.
The classic, refined DOOM source port. For Windows PC.
created at Dec. 21, 2013, 9:07 p.m.
Unofficial source port for Blake Stone series
created at July 17, 2013, 5:47 a.m.
Return To The Roots (Settlers II(R) Clone)
created at July 7, 2013, 9:38 a.m.
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
created at June 23, 2013, 6:38 a.m.