TR1X by LostArtefacts

Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes

created at Feb. 7, 2021, 10:17 p.m.

C

19 +0

461 +5

33 +1

GitHub
AbyssEngine by AbyssEngine

Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.

created at Oct. 6, 2021, 7:49 p.m.

C

1 +0

25 +2

4 +1

GitHub
SanAndreasUnity by in0finite

Open source reimplementation of GTA San Andreas game engine in Unity

created at May 17, 2018, 9:51 p.m.

C#

77 +0

2,059 +6

339 -1

GitHub
SurrealEngine by dpjudas

Unreal Tournament Engine Reimplementation

created at Dec. 2, 2020, 4:58 p.m.

C++

21 +0

402 +1

14 +0

GitHub
reburn3 by reburndev

An open source reimplementation of Burnout 3: Takedown

created at April 12, 2023, 10:59 a.m.

C++

15 +0

89 +0

2 +0

GitHub
rsc-c by 2003scape

🍫 runescape classic client ported to C

created at Aug. 20, 2021, 3:54 p.m.

C

NEW!

7 +0

63 +0

12 +0

GitHub
ClassiCube by ClassiCube

Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)

created at Dec. 17, 2014, 3:42 a.m.

C

NEW!

53 +0

1,229 +0

175 +0

GitHub