Experimental game dev with Babylon.js and angular5
created at Dec. 22, 2017, 11:03 p.m.
Quick Demo for setting up a Babylon.js real time video processing in a web page.
created at Oct. 10, 2019, 1:18 p.m.
Experimental implementation of ECSY for babylon.js.
created at Dec. 22, 2019, 7:30 p.m.
Doom clone using the JavaScript Babylon.js engine.
created at Feb. 22, 2016, 7:09 p.m.
You will find here my first steps on BabylonJS. Those are only tests ...
created at April 10, 2014, 1:20 p.m.
Steering behaviors library for Babylon.js
created at Jan. 19, 2020, 5:34 p.m.
Remote desktop for Oculus Quest. Using Babylon.js , React and WebRTC
created at May 27, 2019, 5:01 a.m.
⚡ An Augmented Reality real-world length measuring web application built by the modification of the example being provided by babylonjs - concept of using WebXR HitTarget feature.
created at Sept. 24, 2020, 4:34 p.m.
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
created at July 23, 2022, 9:44 p.m.
A 3d platformer browser game prototype made with the BabylonJS framework written in TypeScript.
created at Feb. 28, 2021, 11 p.m.
A Babylon.js scene made for the screensaver jam
created at Jan. 21, 2016, 8:22 p.m.
A collection of small projects that show possible ways of handling game logic with BabylonJS
created at May 5, 2020, 9:55 p.m.