raylib by raysan5

A simple and easy-to-use library to enjoy videogames programming

created at Oct. 24, 2013, 3:46 p.m.

C

275 +0

18,794 +125

1,965 +10

GitHub
3d-game-shaders-for-beginners by lettier

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

created at May 12, 2019, 10:08 p.m.

C++

400 -1

17,016 +29

1,323 +2

GitHub
assimp by assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

created at May 5, 2010, 12:53 p.m.

C++

306 -2

10,241 +21

2,806 +1

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

created at Feb. 27, 2014, 3:16 p.m.

C++

238 +0

8,391 +18

1,269 -2

GitHub
tracy by wolfpld

Frame profiler

created at March 17, 2020, 7:43 p.m.

C++

81 -1

7,773 +44

554 +2

GitHub
magnum by mosra

Lightweight and modular C++11 graphics middleware for games and data visualization

created at Dec. 19, 2010, 10:19 p.m.

C++

180 +0

4,649 +4

431 +1

GitHub
glad by Dav1dde

Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

created at July 29, 2013, 10:54 a.m.

C

72 +0

3,500 +13

421 +1

GitHub
OpenGL by McNopper

OpenGL 3 and 4 with GLSL

created at Feb. 23, 2013, 9:26 a.m.

C

201 +0

2,278 +4

669 +1

GitHub
Pangolin by stevenlovegrove

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

created at Nov. 20, 2010, 1:50 a.m.

C++

63 +0

2,239 +6

828 -1

GitHub
glslify by glslify

A node.js-style module system for GLSL! sparkles

created at Dec. 4, 2012, 6:39 a.m.

JavaScript

41 +0

2,167 +2

97 +0

GitHub
graphics-resources by mattdesl

memo a list of graphic programming resources

created at July 11, 2015, 5:59 p.m.

Unknown languages

107 +0

1,776 +1

124 +0

GitHub
vogl by ValveSoftware

OpenGL capture / playback debugger.

created at March 12, 2014, 9:33 p.m.

C++

127 +0

1,416 +0

127 +0

GitHub
CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

created at April 12, 2016, 8:29 a.m.

C++

105 +0

996 +1

147 +0

GitHub
glbinding by cginternals

A C++ binding for the OpenGL API, generated using the gl.xml specification.

created at May 3, 2014, 3:10 p.m.

C++

42 +0

820 -1

94 +0

GitHub
gl3w by skaslev

Simple OpenGL core profile loading

created at March 29, 2010, 8:25 p.m.

Python

35 +0

702 +2

156 +1

GitHub
glfm by brackeen

OpenGL ES and input for iOS, tvOS, Android, and WebGL

created at April 21, 2014, 8:02 p.m.

C

43 +0

538 -1

70 +0

GitHub
glintercept by dtrebilco

GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls

created at April 7, 2015, 12:08 p.m.

C++

36 +0

503 +0

61 +0

GitHub
morphologica by ABRG-Models

A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)

created at June 19, 2018, 8:32 a.m.

C++

14 +0

223 +2

26 +0

GitHub
glbindify by nnesse

C binding generator for OpenGL API's

created at Oct. 30, 2014, 6:24 p.m.

C++

1 +0

4 +0

0 +0

GitHub