glbindify by nnesse

C binding generator for OpenGL API's

created at Oct. 30, 2014, 6:24 p.m.

C++

1 +0

4 +0

0 +0

GitHub
morphologica by ABRG-Models

A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)

created at June 19, 2018, 8:32 a.m.

C++

15 +0

260 +4

29 +0

GitHub
glintercept by dtrebilco

GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls

created at April 7, 2015, 12:08 p.m.

C++

35 +0

516 +0

60 +0

GitHub
glbinding by cginternals

A C++ binding for the OpenGL API, generated using the gl.xml specification.

created at May 3, 2014, 3:10 p.m.

C++

43 +1

832 +1

93 +0

GitHub
vogl by ValveSoftware

OpenGL capture / playback debugger.

created at March 12, 2014, 9:33 p.m.

C++

127 +0

1,419 +0

126 +0

GitHub
CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

created at April 12, 2016, 8:29 a.m.

C++

105 +0

994 +0

147 +0

GitHub
magnum by mosra

Lightweight and modular C++11 graphics middleware for games and data visualization

created at Dec. 19, 2010, 10:19 p.m.

C++

174 -1

4,808 +5

440 +0

GitHub
tracy by wolfpld

Frame profiler

created at March 17, 2020, 7:43 p.m.

C++

88 +1

10,195 +36

684 +5

GitHub
Pangolin by stevenlovegrove

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

created at Nov. 20, 2010, 1:50 a.m.

C++

60 +0

2,377 +7

854 +1

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

created at Feb. 27, 2014, 3:16 p.m.

C++

236 +1

9,037 +27

1,350 +1

GitHub
3d-game-shaders-for-beginners by lettier

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

created at May 12, 2019, 10:08 p.m.

C++

405 +0

17,944 +33

1,383 +1

GitHub
assimp by assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

created at May 5, 2010, 12:53 p.m.

C++

308 +0

10,960 +34

2,910 +1

GitHub