🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
updated at Nov. 16, 2024, 10:12 p.m.
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
updated at Nov. 16, 2024, 12:41 p.m.
A C++ binding for the OpenGL API, generated using the gl.xml specification.
updated at Nov. 16, 2024, 8:11 a.m.
A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
updated at Nov. 15, 2024, 8:44 p.m.
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
updated at Nov. 2, 2024, 7:37 p.m.
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
updated at Oct. 25, 2024, 1:38 a.m.