CAMeshTransform by olegtyshcneko

None

updated at Oct. 27, 2023, 12:51 p.m.

C#

2 +0

4 +0

0 +0

GitHub
Protogame by RedpointArchive

This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained

updated at March 30, 2024, 7:39 p.m.

C#

21 +0

180 +0

29 +0

GitHub
Monofoxe by Martenfur

Foxes made Monogame easy.

updated at May 8, 2024, 6:38 p.m.

C#

12 +0

388 +0

23 +0

GitHub
Aether.Physics2D by tainicom

2D collision detection system.

updated at May 14, 2024, 7:07 a.m.

C#

16 +0

364 +0

53 +0

GitHub
ATF by SonyWWS

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

updated at May 19, 2024, 9:32 a.m.

C#

199 +0

1,888 +0

263 +0

GitHub
LearnOpenTK by opentk

A port of learnopengl.com's tutorials to OpenTK and C#.

updated at May 21, 2024, 8:14 p.m.

C#

19 +0

437 +1

114 +0

GitHub
duality by AdamsLair

a 2D Game Development Framework

updated at May 22, 2024, 9:16 a.m.

C#

113 +0

1,395 +1

290 +0

GitHub
VelcroPhysics by Genbox

High performance 2D collision detection system with realistic physics responses.

updated at May 23, 2024, 4:21 a.m.

C#

54 +0

662 +1

111 +0

GitHub
MonoGame.Forms by BlizzCrafter

MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.

updated at May 23, 2024, 1:40 p.m.

C#

9 +0

273 +1

28 +0

GitHub
veldrid by veldrid

A low-level, portable graphics library for .NET.

updated at May 23, 2024, 1:42 p.m.

C#

100 +0

2,414 +3

266 +0

GitHub
Materialize by BoundingBoxSoftware

Materialize is a program for converting images to materials for use in video games and whatnot

updated at May 24, 2024, 12:19 p.m.

C#

70 +0

1,415 +4

200 +0

GitHub
DefaultEcs by Doraku

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

updated at May 24, 2024, 9:38 p.m.

C#

27 +0

640 +4

62 -1

GitHub
NeoAxisEngine by NeoAxis

A versatile real-time platform for making 3D, 2D games and apps.

updated at May 25, 2024, 4:13 a.m.

C#

10 +0

175 -1

38 +0

GitHub
FNA by FNA-XNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms

updated at May 25, 2024, 6:39 a.m.

C#

76 +0

2,533 +5

257 +0

GitHub
Facepunch.Steamworks by Facepunch

Another fucking c# Steamworks implementation

updated at May 25, 2024, 7:53 a.m.

C#

76 +0

2,748 +3

325 +2

GitHub
IsoVoxel by tommyettinger

Generates isometric pixel art from MagicaVoxel .vox files

updated at May 25, 2024, 8:44 a.m.

C#

33 +0

346 +1

25 +0

GitHub
Arch by genaray

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

updated at May 25, 2024, 9:02 a.m.

C#

18 +0

796 +10

69 +2

GitHub
GeonBit.UI by RonenNess

UI system for MonoGame projects.

updated at May 25, 2024, 9:05 a.m.

C#

27 +0

459 +1

63 +0

GitHub
FlaxEngine by FlaxEngine

Flax Engine – multi-platform 3D game engine

updated at May 25, 2024, 10:18 a.m.

C#

115 +0

5,505 +7

538 -2

GitHub
Nez by prime31

Nez is a free 2D focused framework that works with MonoGame and FNA

updated at May 25, 2024, 11:21 a.m.

C#

59 +0

1,736 +4

351 +0

GitHub