This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained
updated at March 30, 2024, 7:39 p.m.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
updated at May 19, 2024, 9:32 a.m.
A port of learnopengl.com's tutorials to OpenTK and C#.
updated at May 21, 2024, 8:14 p.m.
High performance 2D collision detection system with realistic physics responses.
updated at May 23, 2024, 4:21 a.m.
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
updated at May 23, 2024, 1:40 p.m.
Materialize is a program for converting images to materials for use in video games and whatnot
updated at May 24, 2024, 12:19 p.m.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
updated at May 24, 2024, 9:38 p.m.
A versatile real-time platform for making 3D, 2D games and apps.
updated at May 25, 2024, 4:13 a.m.
Another fucking c# Steamworks implementation
updated at May 25, 2024, 7:53 a.m.
Generates isometric pixel art from MagicaVoxel .vox files
updated at May 25, 2024, 8:44 a.m.
Flax Engine – multi-platform 3D game engine
updated at May 25, 2024, 10:18 a.m.