mono by mono

Mono open source ECMA CLI, C# and .NET implementation.

created at July 22, 2010, 6:06 p.m.

C#

532 +1

10,877 +8

3,801 -1

GitHub
MonoGame by MonoGame

One framework for creating powerful cross-platform games.

created at April 7, 2011, 12:23 a.m.

C#

471 +3

10,892 +26

2,831 +4

GitHub
Protogame by RedpointArchive

This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained

created at Sept. 6, 2012, 12:16 a.m.

C#

21 +0

180 +0

29 +0

GitHub
duality by AdamsLair

a 2D Game Development Framework

created at July 21, 2013, 1:12 p.m.

C#

113 +0

1,394 +3

290 +1

GitHub
opentk by opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

created at Nov. 12, 2013, 1:34 a.m.

C#

149 +0

3,105 +6

627 +1

GitHub
Avalonia by AvaloniaUI

Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

created at Dec. 5, 2013, 8:13 p.m.

C#

466 +0

23,999 +64

2,092 +6

GitHub
ATF by SonyWWS

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

created at Feb. 14, 2014, 7:02 p.m.

C#

199 +0

1,888 +3

263 +2

GitHub
IsoVoxel by tommyettinger

Generates isometric pixel art from MagicaVoxel .vox files

created at June 14, 2014, 5:27 p.m.

C#

33 +0

345 +0

25 +0

GitHub
NAudio by naudio

Audio and MIDI library for .NET

created at Feb. 15, 2015, 3:08 p.m.

C#

205 +0

5,305 +13

1,087 +2

GitHub
FNA by FNA-XNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms

created at Dec. 21, 2015, 3:06 a.m.

C#

76 +0

2,528 +6

257 +2

GitHub
FlatRedBall by vchelaru

Cross-platform 2D game engine focused on ultimate productivity built in .NET

created at Jan. 14, 2016, 12:49 a.m.

C#

17 +0

332 +4

60 +0

GitHub
Nez by prime31

Nez is a free 2D focused framework that works with MonoGame and FNA

created at Feb. 8, 2016, 6:09 p.m.

C#

59 +0

1,732 +4

351 +0

GitHub
veldrid by veldrid

A low-level, portable graphics library for .NET.

created at Feb. 25, 2016, 11 p.m.

C#

100 +0

2,411 +1

266 +2

GitHub
Facepunch.Steamworks by Facepunch

Another fucking c# Steamworks implementation

created at July 6, 2016, 4:38 p.m.

C#

76 +0

2,745 +6

323 +0

GitHub
Myra by rds1983

UI Library for MonoGame, FNA and Stride

created at Aug. 22, 2016, 1:49 a.m.

C#

21 +0

689 +5

95 +0

GitHub
CAMeshTransform by olegtyshcneko

None

created at Dec. 9, 2016, 4:04 p.m.

C#

2 +0

4 +0

0 +0

GitHub
GeonBit.UI by RonenNess

UI system for MonoGame projects.

created at Dec. 17, 2016, 3:50 p.m.

C#

27 +0

458 +0

63 +0

GitHub
VelcroPhysics by Genbox

High performance 2D collision detection system with realistic physics responses.

created at March 31, 2017, 8:58 p.m.

C#

54 +0

661 +2

111 -1

GitHub
Aether.Physics2D by tainicom

2D collision detection system.

created at April 2, 2017, 3:37 p.m.

C#

16 +0

364 +2

53 +0

GitHub
MonoGame.Forms by BlizzCrafter

MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.

created at Nov. 9, 2017, 8:45 p.m.

C#

9 +0

272 +0

28 +0

GitHub