CAMeshTransform by olegtyshcneko

None

updated at Oct. 27, 2023, 12:51 p.m.

C#

2 +0

4 +0

0 +0

GitHub
Protogame by RedpointArchive

This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained

updated at March 30, 2024, 7:39 p.m.

C#

21 +0

180 +0

29 +0

GitHub
IsoVoxel by tommyettinger

Generates isometric pixel art from MagicaVoxel .vox files

updated at April 11, 2024, 2:25 p.m.

C#

33 +0

345 +0

25 +0

GitHub
MonoGame.Forms by BlizzCrafter

MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.

updated at May 4, 2024, 8:45 p.m.

C#

9 +0

272 +0

28 +0

GitHub
Monofoxe by Martenfur

Foxes made Monogame easy.

updated at May 8, 2024, 6:38 p.m.

C#

12 +0

388 +0

23 +0

GitHub
ecs by Leopotam

None

updated at May 13, 2024, 6:21 p.m.

C#

6 +0

178 +1

24 +0

GitHub
Aether.Physics2D by tainicom

2D collision detection system.

updated at May 14, 2024, 7:07 a.m.

C#

16 +0

364 +2

53 +0

GitHub
duality by AdamsLair

a 2D Game Development Framework

updated at May 15, 2024, 2:39 a.m.

C#

113 +0

1,394 +3

290 +1

GitHub
veldrid by veldrid

A low-level, portable graphics library for .NET.

updated at May 15, 2024, 2:23 p.m.

C#

100 +0

2,411 +1

266 +2

GitHub
LearnOpenTK by opentk

A port of learnopengl.com's tutorials to OpenTK and C#.

updated at May 16, 2024, 2:25 p.m.

C#

19 +0

436 +2

114 +0

GitHub
NeoAxisEngine by NeoAxis

A versatile real-time platform for making 3D, 2D games and apps.

updated at May 17, 2024, 4:38 a.m.

C#

10 +0

176 +1

38 +0

GitHub
FNA by FNA-XNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms

updated at May 17, 2024, 3:58 p.m.

C#

76 +0

2,528 +6

257 +2

GitHub
opentk by opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

updated at May 18, 2024, 9:33 a.m.

C#

149 +0

3,105 +6

627 +1

GitHub
Arch by genaray

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

updated at May 18, 2024, 2:30 p.m.

C#

18 +0

786 +8

67 +0

GitHub
Facepunch.Steamworks by Facepunch

Another fucking c# Steamworks implementation

updated at May 18, 2024, 2:47 p.m.

C#

76 +0

2,745 +6

323 +0

GitHub
DefaultEcs by Doraku

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

updated at May 18, 2024, 3:02 p.m.

C#

27 +0

636 +2

63 +0

GitHub
VelcroPhysics by Genbox

High performance 2D collision detection system with realistic physics responses.

updated at May 18, 2024, 4:44 p.m.

C#

54 +0

661 +2

111 -1

GitHub
stride by stride3d

Stride Game Engine (formerly Xenko)

updated at May 18, 2024, 8:57 p.m.

C#

187 +0

6,234 +13

905 +4

GitHub
Avalonia by AvaloniaUI

Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

updated at May 18, 2024, 9:21 p.m.

C#

466 +0

23,999 +64

2,092 +6

GitHub
Myra by rds1983

UI Library for MonoGame, FNA and Stride

updated at May 18, 2024, 10:29 p.m.

C#

21 +0

689 +5

95 +0

GitHub