uno by unoplatform

Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.

updated at May 19, 2024, 11:26 a.m.

C#

197 +0

8,452 +12

685 -1

GitHub
NAudio by naudio

Audio and MIDI library for .NET

updated at May 19, 2024, 11:16 a.m.

C#

205 +0

5,305 +13

1,087 +2

GitHub
FlaxEngine by FlaxEngine

Flax Engine – multi-platform 3D game engine

updated at May 19, 2024, 11:14 a.m.

C#

115 +0

5,498 +4

540 +1

GitHub
mono by mono

Mono open source ECMA CLI, C# and .NET implementation.

updated at May 19, 2024, 10:06 a.m.

C#

532 +1

10,877 +8

3,801 -1

GitHub
MonoGame by MonoGame

One framework for creating powerful cross-platform games.

updated at May 19, 2024, 9:54 a.m.

C#

471 +3

10,892 +26

2,831 +4

GitHub
ATF by SonyWWS

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

updated at May 19, 2024, 9:32 a.m.

C#

199 +0

1,888 +3

263 +2

GitHub
FamiStudio by BleuBleu

FamiStudio NES Music Editor

updated at May 19, 2024, 9:12 a.m.

C#

33 -1

1,504 +4

97 +2

GitHub
Materialize by BoundingBoxSoftware

Materialize is a program for converting images to materials for use in video games and whatnot

updated at May 19, 2024, 8:04 a.m.

C#

70 +0

1,411 +6

200 +0

GitHub
murder by isadorasophia

Murder is a pixel art ECS game engine.

updated at May 19, 2024, 7:58 a.m.

C#

32 +0

2,167 +10

57 +1

GitHub
GeonBit.UI by RonenNess

UI system for MonoGame projects.

updated at May 19, 2024, 7:11 a.m.

C#

27 +0

458 +0

63 +0

GitHub
FlatRedBall by vchelaru

Cross-platform 2D game engine focused on ultimate productivity built in .NET

updated at May 19, 2024, 6:39 a.m.

C#

17 +0

332 +4

60 +0

GitHub
Nez by prime31

Nez is a free 2D focused framework that works with MonoGame and FNA

updated at May 19, 2024, 5 a.m.

C#

59 +0

1,732 +4

351 +0

GitHub
DotRecast by ikpil

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

updated at May 19, 2024, 12:29 a.m.

C#

10 +1

411 +8

60 +0

GitHub
Myra by rds1983

UI Library for MonoGame, FNA and Stride

updated at May 18, 2024, 10:29 p.m.

C#

21 +0

689 +5

95 +0

GitHub
Avalonia by AvaloniaUI

Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

updated at May 18, 2024, 9:21 p.m.

C#

466 +0

23,999 +64

2,092 +6

GitHub
stride by stride3d

Stride Game Engine (formerly Xenko)

updated at May 18, 2024, 8:57 p.m.

C#

187 +0

6,234 +13

905 +4

GitHub
VelcroPhysics by Genbox

High performance 2D collision detection system with realistic physics responses.

updated at May 18, 2024, 4:44 p.m.

C#

54 +0

661 +2

111 -1

GitHub
DefaultEcs by Doraku

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

updated at May 18, 2024, 3:02 p.m.

C#

27 +0

636 +2

63 +0

GitHub
Facepunch.Steamworks by Facepunch

Another fucking c# Steamworks implementation

updated at May 18, 2024, 2:47 p.m.

C#

76 +0

2,745 +6

323 +0

GitHub
Arch by genaray

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

updated at May 18, 2024, 2:30 p.m.

C#

18 +0

786 +8

67 +0

GitHub