Horde3D by horde3d

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

created at Sept. 6, 2013, 4:22 p.m.

C++

128 +0

1,492 +4

305 +0

GitHub
blend2d by blend2d

2D Vector Graphics Engine Powered by a JIT Compiler

created at Feb. 2, 2014, 2:01 a.m.

C++

73 +0

1,495 +9

108 +0

GitHub
fltk by fltk

FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development

created at Sept. 18, 2018, 9:15 a.m.

C++

50 +2

1,547 +7

255 +3

GitHub
two by hugoam

c++ toolkit for rapid development of live graphical apps and games

created at Jan. 5, 2018, 9:48 p.m.

C++

78 +0

1,659 +1

90 +0

GitHub
Overload by adriengivry

3D game engine with lua scripting

created at June 13, 2019, 1:45 p.m.

C++

42 +0

1,665 +4

215 +1

GitHub
cista by felixguendling

Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.

created at Nov. 25, 2018, 3:22 p.m.

C++

33 +0

1,683 +6

105 +1

GitHub
Acid by Equilibrium-Games

A high speed C++17 Vulkan game engine

created at July 4, 2017, 4:07 a.m.

C++

82 +0

1,691 +4

148 +0

GitHub
tungsten by tunabrain

High performance physically based renderer in C++11

created at Sept. 15, 2014, 6:38 p.m.

C++

94 +0

1,692 +0

165 +0

GitHub
litehtml by litehtml

Fast and lightweight HTML/CSS rendering engine

created at Aug. 24, 2014, 10:17 p.m.

C++

87 +0

1,812 +3

229 +0

GitHub
TrenchBroom by TrenchBroom

Cross-Platform Level Editor

created at April 12, 2012, 9:39 a.m.

C++

59 +0

1,852 +13

225 +0

GitHub
tinygltf by syoyo

Header only C++11 tiny glTF 2.0 library

created at May 24, 2017, 5:59 a.m.

C++

47 +0

1,909 +5

390 +0

GitHub
LLGL by LukasBanana

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

created at July 9, 2016, 7:10 p.m.

C++

76 -1

1,933 +8

133 -1

GitHub
oryol by floooh

A small, portable and extensible C++ 3D coding framework

created at Dec. 14, 2013, 4:37 p.m.

C++

156 +0

1,976 +0

197 +0

GitHub
nameof by Neargye

Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum

created at March 17, 2018, 3:59 a.m.

C++

35 +0

1,983 +8

109 +0

GitHub
lumberyard by aws

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

created at June 30, 2017, 5:18 a.m.

C++

128 +0

2,007 +1

539 +0

GitHub
SpartanEngine by PanosK92

A game engine with an emphasis on real-time cutting-edge solutions

created at June 18, 2016, 3:27 a.m.

C++

71 +0

2,028 +9

176 +2

GitHub
crown by crownengine

The flexible game engine.

created at Aug. 7, 2012, 12:07 a.m.

C++

83 +0

2,033 +1

148 +0

GitHub
KlayGE by gongminmin

KlayGE is a cross-platform open source game engine with plugin-based architecture.

created at March 21, 2015, 4:34 a.m.

C++

174 +0

2,034 +6

350 +0

GitHub
openal-soft by kcat

OpenAL Soft is a software implementation of the OpenAL 3D audio API.

created at Aug. 24, 2014, 9:13 a.m.

C++

87 +0

2,067 +2

512 +2

GitHub
miniz by richgel999

miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz

created at May 21, 2015, 3:53 a.m.

C++

71 +0

2,070 +7

318 +1

GitHub