OpenAL Soft is a software implementation of the OpenAL 3D audio API.
created at Aug. 24, 2014, 9:13 a.m.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
created at Oct. 3, 2017, 12:57 a.m.
Mesh optimization library that makes meshes smaller and faster to render
created at Sept. 9, 2016, 5:24 a.m.
High-performance C++ library for multiphysics and multibody dynamics simulations
created at Sept. 3, 2013, 3:34 p.m.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
created at March 30, 2019, 9:25 p.m.
3D C++ Game Engine - yet another open source game engine
created at Nov. 21, 2013, 2:43 p.m.
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
created at Aug. 12, 2021, 2:12 p.m.
KlayGE is a cross-platform open source game engine with plugin-based architecture.
created at March 21, 2015, 4:34 a.m.
Polycode is a cross-platform framework for creative code.
created at Dec. 8, 2010, 6:07 a.m.
Embedded Scripting Language Designed for C++
created at Jan. 6, 2011, 4:34 p.m.
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
created at May 21, 2015, 3:53 a.m.
EntityX - A fast, type-safe C++ Entity-Component system
created at Oct. 24, 2012, 9:07 p.m.