UVAtlas by Microsoft

UVAtlas isochart texture atlas

created at April 9, 2015, 7:43 p.m.

C++

79 +0

854 +3

150 +0

GitHub
LinaEngine by inanevin

Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.

created at Sept. 30, 2018, 11:48 a.m.

C++

29 +0

844 +0

50 +0

GitHub
ObEngine by ObEngine

2D Game Engine with Lua Scripting made on top of SFML !

created at March 29, 2016, 9:06 p.m.

C++

30 +0

815 +1

53 +0

GitHub
tweeny by mobius3

A modern C++ tweening library

created at July 17, 2016, 4:52 a.m.

C++

24 +0

751 +0

53 +0

GitHub
NazaraEngine by NazaraEngine

Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.

created at May 1, 2012, 2:08 p.m.

C++

41 +0

734 +3

80 +1

GitHub
tinyexr by syoyo

Tiny OpenEXR image loader/saver library

created at Aug. 27, 2014, 6:09 p.m.

C++

30 +0

716 +2

140 +0

GitHub
skylicht-engine by skylicht-lab

Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.

created at Nov. 11, 2019, 1:34 p.m.

C++

31 +0

703 +1

53 +0

GitHub
StratusGFX by KTStephano

Realtime 3D rendering engine

created at Feb. 17, 2019, 3:56 a.m.

C++

9 +0

681 +1

37 +1

GitHub
imgui-filebrowser by AirGuanZ

File browser implementation for dear-imgui. C++17 is required.

created at March 12, 2019, 1:20 p.m.

C++

21 +0

679 +4

88 +0

GitHub
polypartition by ivanfratric

Tiny Polygon Partitioning and Triangulation Library

created at May 3, 2015, 11:16 a.m.

C++

29 +0

666 +2

118 +1

GitHub
CrossWindow by alaingalvan

💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.

created at April 17, 2018, 5:48 p.m.

C++

18 +0

660 +2

50 +0

GitHub
ponder by billyquith

C++ reflection library with Lua binding, and JSON and XML serialisation.

created at Dec. 31, 2015, 1:22 p.m.

C++

36 +0

649 +1

97 +0

GitHub
edyn by xissburg

Edyn is a real-time physics engine organized as an ECS.

created at Oct. 18, 2019, 5:31 p.m.

C++

18 +0

639 +0

26 -1

GitHub
threepp by markaren

C++20 port of three.js (r129)

created at June 15, 2021, 12:56 p.m.

C++

14 +0

634 +1

62 +1

GitHub
Ark by ArkScript-lang

ArkScript is a small, fast, functional and scripting language for C++ projects

created at June 3, 2019, 9:52 a.m.

C++

13 +1

609 +0

46 +0

GitHub
kengine by phisko

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

created at April 30, 2017, 5:50 p.m.

C++

26 +0

607 +1

32 +0

GitHub
limonEngine by enginmanap

3D FPS game engine with full dynamic lighting and shadows

created at Feb. 10, 2016, 9:13 p.m.

C++

28 +0

604 +7

58 +0

GitHub
meta by skypjack

Header-only, non-intrusive and macro-free runtime reflection system in C++

created at Oct. 12, 2018, 8:20 p.m.

C++

24 +0

598 +1

49 +0

GitHub
harfang3d by harfang3d

HARFANG 3D source code public repository

created at Oct. 4, 2021, 10:23 a.m.

C++

15 +0

586 +0

60 +0

GitHub
turbobadger by fruxo

Small footprint UI library for hardware accelerated games & applications

created at Sept. 1, 2012, 3:57 p.m.

C++

52 +0

582 +0

85 +0

GitHub