reflect by stevinz

Small, flexible, single-header library for runtime reflection and meta data in C++11.

created at March 20, 2021, 6:33 p.m.

C++

1 +0

5 +0

0 +0

GitHub
slingshot-community by Slingshot-Physics

Community edition of the Slingshot physics engine

created at Nov. 3, 2023, 8:17 p.m.

C++

1 +0

45 +6

0 +0

GitHub
delaunator-cpp by soerendd

A really fast C++ library for Delaunay triangulation of 2D points

created at Aug. 5, 2019, 12:35 p.m.

C++

1 +0

0 +0

1 +0

GitHub
drop by scidian

Easy to use, no code, drag n' drop, 2.5D game engine. Written in C++ utilizing Qt, OpenGL and Chipmunk Physics.

created at Sept. 16, 2021, 6:42 p.m.

C++

2 +0

4 +0

2 +0

GitHub
extrude by stevinz

Extruding a 32-bit color image into a 3D mesh.

created at Feb. 7, 2021, 8:25 p.m.

C++

2 +0

19 +0

5 +0

GitHub
AmplitudeAudioSDK by SparkyStudios

A powerful and cross-platform audio engine, optimized for games.

created at Aug. 15, 2021, 12:20 p.m.

C++

2 +0

19 +0

4 +0

GitHub
Fireworks-Engine by Pikachuxxxx

Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping

created at Aug. 31, 2020, 10:40 a.m.

C++

3 +0

36 +0

4 +0

GitHub
NomadECS by taurheim

NomadECS - An entity component system implementation

created at Aug. 1, 2018, 8:36 p.m.

C++

4 +0

182 +0

22 +0

GitHub
edyn-testbed by xissburg

Samples for the Edyn physics engine.

created at Nov. 13, 2019, 6 p.m.

C++

4 +0

31 +0

2 +0

GitHub
CrossShader by alaingalvan

⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.

created at Nov. 18, 2018, 3:02 p.m.

C++

6 +0

265 +1

10 +0

GitHub
any-lite by martinmoene

any lite - A C++17-like any, a type-safe container for single values of any type for C++98, C++11 and later in a single-file header-only library

created at Oct. 12, 2016, 12:43 p.m.

C++

6 +0

132 +0

25 +0

GitHub
GeometronLib by LukasBanana

A basic geometry C++ library for 2D and 3D applications

created at July 26, 2015, 9:50 p.m.

C++

6 +0

87 +0

11 +0

GitHub
blob by BlockoS

Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen, and Chi-Jen Lu.

created at July 28, 2016, 12:22 p.m.

C++

7 +0

55 +0

9 +0

GitHub
JoltPhysics.js by jrouwe

Port of JoltPhysics to JavaScript using emscripten

created at Sept. 2, 2022, 1:23 p.m.

C++

7 +0

199 +2

14 +0

GitHub
faker-cxx by cieslarmichal

C++ Faker library for generating fake (but realistic) data.

created at June 24, 2023, 7:56 p.m.

C++

7 +0

202 +2

86 +1

GitHub
Qt-Guide by mikeroyal

Qt Guide

created at Nov. 20, 2020, 11:26 p.m.

C++

7 +0

83 +1

5 +0

GitHub
StratusGFX by KTStephano

Realtime 3D rendering engine

created at Feb. 17, 2019, 3:56 a.m.

C++

8 +0

619 +4

29 +0

GitHub
Rootex by sdslabs

An advanced C++ 3D game engine powering an in-production game yet to be announced

created at June 6, 2019, 4:05 p.m.

C++

8 +0

211 +0

33 +0

GitHub
generator by ilmola

A procedural geometry generation library for C++11

created at July 18, 2015, 1:45 p.m.

C++

9 +0

205 +0

26 +0

GitHub
delabella by msokalski

2D Delaunay triangulation (dela) - super stable (bella!)

created at July 18, 2018, 4:22 p.m.

C++

10 +0

212 +1

24 +1

GitHub