Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
created at Feb. 14, 2014, 7:02 p.m.
🎮 Your friendly TypeScript 2D game engine for the web 🗡️
created at Jan. 5, 2013, 5:05 p.m.
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
created at Nov. 25, 2018, 3:22 p.m.
Free, easy, portable audio engine for games
created at July 15, 2013, 2:31 p.m.
💣 A lightweight 3D physics engine written in JavaScript.
created at March 3, 2020, 10:44 a.m.
A tiny, neat C library that portably invokes native file open and save dialogs.
created at Nov. 25, 2014, 7:17 p.m.
Engo is an open-source 2D game engine written in Go.
created at Nov. 12, 2014, 5:50 a.m.
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
created at Aug. 6, 2017, 7:38 p.m.
Easy to use Python library for creating 2D arcade games.
created at Jan. 4, 2016, 2:46 p.m.