UVAtlas by Microsoft

UVAtlas isochart texture atlas

created at April 9, 2015, 7:43 p.m.

C++

80 +0

834 +3

148 +1

GitHub
regl by regl-project

👑 Functional WebGL

created at Feb. 23, 2016, 12:03 a.m.

JavaScript

80 +0

5,217 +6

322 +0

GitHub
halley by amzeratul

A lightweight game engine written in modern C++

created at Sept. 28, 2015, 10:41 a.m.

C++

79 +0

3,573 +4

162 +0

GitHub
two by hugoam

c++ toolkit for rapid development of live graphical apps and games

created at Jan. 5, 2018, 9:48 p.m.

C++

78 +0

1,668 +3

90 +0

GitHub
FNA by FNA-XNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms

created at Dec. 21, 2015, 3:06 a.m.

C#

78 +0

2,593 +3

262 +1

GitHub
Facepunch.Steamworks by Facepunch

Another fucking c# Steamworks implementation

created at July 6, 2016, 4:38 p.m.

C#

77 +1

2,846 +4

344 +2

GitHub
love by love2d

LÖVE is an awesome 2D game framework for Lua.

created at May 25, 2019, 6:43 p.m.

C++

76 +1

4,866 +31

389 +0

GitHub
x3dom by x3dom

X3DOM. A framework for integrating and manipulating X3D scenes as HTML5/DOM elements.

created at Feb. 2, 2011, 10:07 p.m.

HTML

75 +0

821 +0

272 +0

GitHub
JoltPhysics by jrouwe

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

created at Aug. 12, 2021, 2:12 p.m.

C++

75 +1

6,441 +15

416 +1

GitHub
blend2d by blend2d

2D Vector Graphics Engine Powered by a JIT Compiler

created at Feb. 2, 2014, 2:01 a.m.

C++

75 +0

1,593 +4

111 +0

GitHub
butterfly by alibaba

🦋Butterfly,A JavaScript/React/Vue2 Diagramming library which concentrate on flow layout field. (基于JavaScript/React/Vue2的流程图组件)

created at Oct. 31, 2018, 6:37 a.m.

JavaScript

73 +0

4,424 +11

593 +0

GitHub
planck.js by piqnt

2D JavaScript Physics Engine

created at March 22, 2016, 4:46 a.m.

TypeScript

73 +0

4,874 +3

236 +0

GitHub
Drawflow by jerosoler

Simple flow library 🖥️🖱️

created at April 21, 2020, 5:59 p.m.

JavaScript

73 +0

4,628 +25

721 +0

GitHub
LLGL by LukasBanana

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

created at July 9, 2016, 7:10 p.m.

C++

73 -1

2,034 +1

134 -1

GitHub
miniz by richgel999

miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz

created at May 21, 2015, 3:53 a.m.

C++

73 +0

2,158 +13

321 +0

GitHub
SpartanEngine by PanosK92

A game engine with an emphasis on real-time cutting-edge solutions

created at June 18, 2016, 3:27 a.m.

C++

72 +0

2,090 +4

175 +0

GitHub
Materialize by BoundingBoxSoftware

Materialize is a program for converting images to materials for use in video games and whatnot

created at Oct. 24, 2018, 2:28 a.m.

C#

72 +1

1,467 +7

205 +0

GitHub
ouzel by elnormous

C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers

created at Dec. 20, 2015, 12:40 p.m.

C++

71 +0

985 +1

113 +0

GitHub
glium by glium

Safe OpenGL wrapper for the Rust language.

created at Oct. 3, 2014, 5:17 p.m.

Rust

71 +0

3,469 +3

403 -1

GitHub
magic_enum by Neargye

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

created at March 30, 2019, 9:25 p.m.

C++

71 +0

4,787 +38

426 +4

GitHub