This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained
created at Sept. 6, 2012, 12:16 a.m.
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
created at Nov. 12, 2013, 1:34 a.m.
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
created at Dec. 5, 2013, 8:13 p.m.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
created at Feb. 14, 2014, 7:02 p.m.
Generates isometric pixel art from MagicaVoxel .vox files
created at June 14, 2014, 5:27 p.m.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
created at Jan. 14, 2016, 12:49 a.m.
Another fucking c# Steamworks implementation
created at July 6, 2016, 4:38 p.m.
High performance 2D collision detection system with realistic physics responses.
created at March 31, 2017, 8:58 p.m.
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
created at Nov. 9, 2017, 8:45 p.m.