drop by scidian

Easy to use, no code, drag n' drop, 2.5D game engine. Written in C++ utilizing Qt, OpenGL and Chipmunk Physics.

created at Sept. 16, 2021, 6:42 p.m.

C++

2 +0

4 +0

2 +0

GitHub
TerraForge3D by Jaysmito101

Cross Platform Professional Procedural Terrain Generation & Texturing Tool

created at Sept. 12, 2021, 6:01 p.m.

C++

20 +0

911 +2

88 +0

GitHub
nappgui_src by frang75

SDK for building cross-platform desktop apps in ANSI-C

created at Sept. 8, 2021, 3:54 p.m.

C

21 +1

443 +2

43 +1

GitHub
AmplitudeAudioSDK by SparkyStudios

A powerful and cross-platform audio engine, optimized for games.

created at Aug. 15, 2021, 12:20 p.m.

C++

2 +0

19 +0

4 +0

GitHub
JoltPhysics by jrouwe

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

created at Aug. 12, 2021, 2:12 p.m.

C++

67 +0

5,656 +20

356 +3

GitHub
zig by michal-z

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

created at July 20, 2021, 1:33 p.m.

Zig

1 +0

0 +0

0 +0

GitHub
SDF by CedricGuillemet

Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field

created at July 18, 2021, 4:16 p.m.

Unknown languages

24 +0

608 +1

21 +0

GitHub
zig-gamedev by zig-gamedev

Main monorepo for @zig-gamedev libs and example applications

created at July 16, 2021, 2:14 p.m.

C

31 +0

2,016 +17

143 +1

GitHub
awesome-demoscene by psykon

A list of demoscene related tools, code and ressources.

created at July 15, 2021, 7:53 p.m.

Unknown languages

10 +0

262 +0

7 +0

GitHub
mach by hexops

zig game engine & graphics toolkit

created at July 4, 2021, 5:37 p.m.

Zig

53 +0

2,862 +29

138 +0

GitHub
physfs by icculus

A portable, flexible file i/o abstraction.

created at June 29, 2021, 3:33 a.m.

C

18 +0

496 +2

87 +1

GitHub
pixi by foxnne

Pixel art editor made with Zig.

created at June 17, 2021, 5:43 p.m.

Zig

11 +0

580 +23

18 +0

GitHub
threepp by markaren

C++17 port of three.js (r129)

created at June 15, 2021, 12:56 p.m.

C++

13 +0

567 +3

47 +0

GitHub
tao by tauri-apps

The TAO of cross-platform windowing. A library in Rust built for Tauri.

created at May 3, 2021, 2:40 a.m.

Rust

20 +0

1,446 +6

167 +0

GitHub
market by react-spring

📦 Download CC0 assets ready to use in your next 3D Project

created at April 30, 2021, 6:58 p.m.

JavaScript

12 +0

250 +1

22 +0

GitHub
objgl by karolek471

C Wavefront OBJ loader for OpenGL

created at April 14, 2021, 8:37 p.m.

C

1 +0

12 +0

0 +0

GitHub
reflect by stevinz

Small, flexible, single-header library for runtime reflection and meta data in C++11.

created at March 20, 2021, 6:33 p.m.

C++

1 +0

5 +0

0 +0

GitHub
becsy by LastOliveGames

A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.

created at March 15, 2021, 6:13 a.m.

TypeScript

13 +0

181 +0

16 +0

GitHub
vertext by kevinmkchin

Single-header C library for generating vertices for rendering text

created at March 13, 2021, 4:55 a.m.

C

4 +0

25 +0

0 +0

GitHub
Retro3DGraphicsCollection by Miziziziz

a compilation of commercially usable game ready retro style 3d graphic assets

created at March 3, 2021, 10:58 p.m.

Unknown languages

67 +0

1,292 +9

35 +0

GitHub