CAMeshTransform by olegtyshcneko

None

created at Dec. 9, 2016, 4:04 p.m.

C#

2 +0

4 +0

0 +0

GitHub
slingshot-community by Slingshot-Physics

Community edition of the Slingshot physics engine

created at Nov. 3, 2023, 8:17 p.m.

C++

1 +0

37 +5

0 +0

GitHub
reflect by stevinz

Small, flexible, single-header library for runtime reflection and meta data in C++11.

created at March 20, 2021, 6:33 p.m.

C++

1 +0

5 +0

0 +0

GitHub
objgl by karolek471

C Wavefront OBJ loader for OpenGL

created at April 14, 2021, 8:37 p.m.

C

1 +0

12 +0

0 +0

GitHub
struct-vec by moomoolive

🧰 Javascript array-like containers for multithreading

created at April 4, 2022, 9:28 p.m.

TypeScript

2 +0

24 +0

0 +0

GitHub
zig by michal-z

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

created at July 20, 2021, 1:33 p.m.

Zig

1 +0

0 +0

0 +0

GitHub
Ember by strah19

A graphics framework using SDL2 and OpenGL.

created at June 30, 2020, 7:04 p.m.

C

1 +0

3 +0

0 +0

GitHub
vertext by kevinmkchin

Single-header C library for generating vertices for rendering text

created at March 13, 2021, 4:55 a.m.

C

4 +0

25 +0

0 +0

GitHub
haxe-blockly by nickmain

Haxe wrapper for Blockly

created at Nov. 18, 2015, 12:25 a.m.

CSS

3 +0

5 +0

1 +0

GitHub
entrypoint by jimon

lightweight entry point for games

created at Nov. 5, 2016, 9:52 a.m.

C

8 +0

70 +0

1 +0

GitHub
magic-circle by dpwoert

Creative coding UI

created at Jan. 14, 2019, 11:26 p.m.

TypeScript

2 +0

36 +0

1 +0

GitHub
joycon.js by benhatsor

Add controller functionality to your JavaScript game.

created at July 13, 2022, 12:12 p.m.

HTML

1 +0

89 +0

1 +0

GitHub
delaunator-cpp by soerendd

A really fast C++ library for Delaunay triangulation of 2D points

created at Aug. 5, 2019, 12:35 p.m.

C++

1 +0

0 +0

1 +0

GitHub
streamlines_demo by prideout

sample app for par_streamlines

created at June 16, 2019, 5 p.m.

C

3 +0

27 +0

1 +0

GitHub
drop by scidian

Easy to use, no code, drag n' drop, 2.5D game engine. Written in C++ utilizing Qt, OpenGL and Chipmunk Physics.

created at Sept. 16, 2021, 6:42 p.m.

C++

2 +0

4 +0

2 +0

GitHub
GASM by HacksawStudios

Framework agnostic EntityComponent System for Haxe

created at March 5, 2018, 12:20 p.m.

Haxe

6 +0

20 +0

2 +0

GitHub
edyn-testbed by xissburg

Samples for the Edyn physics engine.

created at Nov. 13, 2019, 6 p.m.

C++

4 +0

31 +0

2 +0

GitHub
jellyPhysics by michaelapfelbeck

Haxe soft body physics engine.

created at Aug. 11, 2016, 1:05 a.m.

Haxe

3 +0

16 +0

3 +0

GitHub
WebAR.rocks.faceDepth by WebAR-rocks

Insert your face, detected in your camera feed, in a web 3D scene in real-time.

created at Aug. 24, 2022, 3:39 p.m.

JavaScript

1 +0

34 +0

3 +0

GitHub
pygcurse by asweigart

A curses-like module that can display a grid of text characters in a Pygame Surface object.

created at Feb. 26, 2021, 7:21 p.m.

Python

5 +0

1 +0

3 +0

GitHub