reflect by stevinz

Small, flexible, single-header library for runtime reflection and meta data in C++11.

created at March 20, 2021, 6:33 p.m.

C++

1 +0

5 +0

0 +0

GitHub
slingshot-community by Slingshot-Physics

Community edition of the Slingshot physics engine

created at Nov. 3, 2023, 8:17 p.m.

C++

1 +0

45 +6

0 +0

GitHub
delaunator-cpp by soerendd

A really fast C++ library for Delaunay triangulation of 2D points

created at Aug. 5, 2019, 12:35 p.m.

C++

1 +0

0 +0

1 +0

GitHub
drop by scidian

Easy to use, no code, drag n' drop, 2.5D game engine. Written in C++ utilizing Qt, OpenGL and Chipmunk Physics.

created at Sept. 16, 2021, 6:42 p.m.

C++

2 +0

4 +0

2 +0

GitHub
edyn-testbed by xissburg

Samples for the Edyn physics engine.

created at Nov. 13, 2019, 6 p.m.

C++

4 +0

31 +0

2 +0

GitHub
AmplitudeAudioSDK by SparkyStudios

A powerful and cross-platform audio engine, optimized for games.

created at Aug. 15, 2021, 12:20 p.m.

C++

2 +0

19 +0

4 +0

GitHub
Fireworks-Engine by Pikachuxxxx

Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping

created at Aug. 31, 2020, 10:40 a.m.

C++

3 +0

36 +0

4 +0

GitHub
extrude by stevinz

Extruding a 32-bit color image into a 3D mesh.

created at Feb. 7, 2021, 8:25 p.m.

C++

2 +0

19 +0

5 +0

GitHub
Qt-Guide by mikeroyal

Qt Guide

created at Nov. 20, 2020, 11:26 p.m.

C++

7 +0

83 +1

5 +0

GitHub
blob by BlockoS

Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen, and Chi-Jen Lu.

created at July 28, 2016, 12:22 p.m.

C++

7 +0

55 +0

9 +0

GitHub
CrossShader by alaingalvan

⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.

created at Nov. 18, 2018, 3:02 p.m.

C++

6 +0

265 +1

10 +0

GitHub
GeometronLib by LukasBanana

A basic geometry C++ library for 2D and 3D applications

created at July 26, 2015, 9:50 p.m.

C++

6 +0

87 +0

11 +0

GitHub
osre by kimkulling

An open source render engine

created at April 9, 2015, 8:06 a.m.

C++

11 +0

179 +1

12 +0

GitHub
JoltPhysics.js by jrouwe

Port of JoltPhysics to JavaScript using emscripten

created at Sept. 2, 2022, 1:23 p.m.

C++

7 +0

199 +2

14 +0

GitHub
Lumino by LuminoEngine

Lumino is a framework for building real-time graphics applications.

created at May 19, 2015, 2:20 p.m.

C++

16 +0

202 +0

14 +0

GitHub
jngl by jhasse

Easy to use cross-platform 2D game library for C++

created at Jan. 31, 2011, 8:07 p.m.

C++

10 +0

217 +1

17 +0

GitHub
gmscript by publicrepo

Embedded scripting language for C++ apps, tools and games

created at Feb. 22, 2015, 5:11 a.m.

C++

14 +0

143 +0

17 +0

GitHub
haxebullet by armory3d

Bullet 3D Physics for Haxe

created at Feb. 10, 2015, 6 p.m.

C++

13 +0

95 +0

21 +0

GitHub
supernova by supernovaengine

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

created at July 29, 2016, 11:49 p.m.

C++

13 +0

229 +2

22 +0

GitHub
NomadECS by taurheim

NomadECS - An entity component system implementation

created at Aug. 1, 2018, 8:36 p.m.

C++

4 +0

182 +0

22 +0

GitHub