Framework agnostic EntityComponent System for Haxe
updated at Dec. 17, 2022, 9:28 a.m.
Modular Macro-powered Particle System for haxe
updated at Jan. 3, 2024, 5:22 p.m.
Runtime support for DragonBones skeletal animation
updated at Feb. 5, 2024, 5:18 p.m.
Haxe library for color conversion and color scheme generation.
updated at April 2, 2024, 5:40 p.m.
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
updated at April 25, 2024, 7:20 p.m.
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!
updated at April 25, 2024, 7:20 p.m.
Haxe Physics Engine (Haxe 4 compatible fork)
updated at May 5, 2024, 3:32 a.m.
Haxe native extension for the Steam API
updated at May 10, 2024, 2:27 p.m.
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
updated at May 12, 2024, 11:11 p.m.