entrypoint by jimon

lightweight entry point for games

updated at April 23, 2024, 10:09 p.m.

C

8 +0

70 +0

1 +0

GitHub
ZzFX by KilledByAPixel

A Tiny JavaScript Sound FX System

updated at April 24, 2024, 6:17 a.m.

JavaScript

11 +0

507 +0

31 +0

GitHub
extrude by stevinz

Extruding a 32-bit color image into a 3D mesh.

updated at April 24, 2024, 2:06 p.m.

C++

2 +0

19 +0

5 +0

GitHub
stencyl-engine by Stencyl

Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.

updated at April 25, 2024, 7:20 p.m.

Haxe

34 +0

187 +0

44 +0

GitHub
flixel-studio by Dovyski

Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!

updated at April 25, 2024, 7:20 p.m.

Haxe

12 +0

97 +0

9 +0

GitHub
particulate-js by jpweeks

Particle physics micro library.

updated at April 26, 2024, 5:45 a.m.

JavaScript

19 +0

336 +0

30 +0

GitHub
threex.volumetricspotlight by jeromeetienne

three.js extension to provide a volumetric spot light

updated at April 26, 2024, 7:37 a.m.

HTML

4 +0

122 +0

18 +0

GitHub
away3d by openfl

An open source, real-time 3D engine for OpenFL

updated at April 26, 2024, 4:29 p.m.

Haxe

19 +0

200 +0

31 +0

GitHub
drop by scidian

Easy to use, no code, drag n' drop, 2.5D game engine. Written in C++ utilizing Qt, OpenGL and Chipmunk Physics.

updated at April 26, 2024, 10:22 p.m.

C++

2 +0

4 +0

2 +0

GitHub
widgets by dojo

rocket Dojo - UI widgets.

updated at April 27, 2024, 8:03 a.m.

TypeScript

27 +0

87 +0

65 +0

GitHub
fifengine by fifengine

FIFE is a multi-platform isometric game engine

updated at April 29, 2024, 1:18 a.m.

C++

54 +0

540 +0

77 +0

GitHub
blob by BlockoS

Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen, and Chi-Jen Lu.

updated at April 29, 2024, 11:20 a.m.

C++

7 +0

55 +0

9 +0

GitHub
hxbit by HeapsIO

Haxe Binary serialization and network synchronization library

updated at April 30, 2024, 7:48 a.m.

Haxe

15 +0

149 +0

29 +0

GitHub
FSound by albertp007

F# sound processing library

updated at April 30, 2024, 11:27 a.m.

F#

5 +0

48 +0

9 +0

GitHub
bitmap by ArashPartow

C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html

updated at April 30, 2024, 1:37 p.m.

C++

13 +0

162 +0

70 +0

GitHub
format by HaxeFoundation

Various files formats support for Haxe

updated at May 3, 2024, 2:15 p.m.

Haxe

19 +0

125 +0

58 +0

GitHub
pixelbox by cstoquer

A sandbox framework to fast-prototype tile-based games in HTML5 and JavaScript

updated at May 4, 2024, 2:07 a.m.

JavaScript

25 +0

465 +0

34 +0

GitHub
qu3e by RandyGaul

Lightweight and Simple 3D Open Source Physics Engine in C++

updated at May 4, 2024, 9:33 a.m.

C

57 +0

907 +0

110 +0

GitHub
pixi-essentials by ShukantPal

The best goodies for performant, enterprise-level applications built on PixiJS

updated at May 4, 2024, 2:34 p.m.

TypeScript

2 +0

266 +0

34 +0

GitHub
MonoGame.Forms by BlizzCrafter

MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.

updated at May 4, 2024, 8:45 p.m.

C#

9 +0

272 +0

28 +0

GitHub