flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
created at Oct. 18, 2009, 11:14 p.m.
ChoiceScript is a language for developing multiple-choice games.
created at Jan. 25, 2010, 5:17 a.m.
Experiments with procedurally-generated worlds, XNA, and design patterns
created at Feb. 25, 2010, 6:18 a.m.
An underwater one-button real-time strategy game.
created at March 27, 2010, 6:33 a.m.
Cocos2d for iOS and OS X, built using Objective-C
created at March 31, 2010, 7:07 p.m.
cocos2d for android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. The googlecode address is here: http://code.google.com/p/cocos2d-android-1/ . There are several demos to watch.
created at May 31, 2010, 1:38 a.m.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
created at June 2, 2010, 10:50 p.m.
Fight off hordes of classic medieval monsters in this fast paced arcade shooter!
created at July 6, 2010, 6:49 p.m.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
created at July 25, 2010, 1:47 p.m.