The Turn Based Strategy Game/eSport. Master your beasts! 🐺
created at July 22, 2011, 4:08 p.m.
Free, cross-platform 2D game engine powered by Haxe and OpenFL
created at July 25, 2011, 1:12 p.m.
HTML5 port of the indie platform game Emberwind.
created at Aug. 4, 2011, 11:56 a.m.
A Starcraft 2 replay parser written in pure Ruby
created at Aug. 5, 2011, 6:31 p.m.
Missile Command arcade game clone, written in Lua with LÖVE for Mac OS, Windows and Linux.
created at Sept. 8, 2011, 6:56 a.m.
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
created at Sept. 30, 2011, 4:44 p.m.
DEPRECATED - A HTML5/JavaScript multiplayer game experiment
created at Sept. 30, 2011, 6:47 p.m.
Platformer html5 game developed in Entity.
created at Oct. 12, 2011, 2:10 a.m.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
created at Oct. 13, 2011, 5:46 a.m.
Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.
created at Nov. 7, 2011, 10:31 a.m.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
created at Nov. 23, 2011, 9:18 p.m.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
created at Dec. 19, 2011, 8:31 p.m.
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
created at Dec. 30, 2011, 10:58 a.m.