orbium by bni

None

created at Oct. 12, 2010, 5:23 p.m.

JavaScript

6 +0

88 +0

42 +0

GitHub
gamejs by GameJs

GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.

created at Oct. 12, 2010, 5:17 p.m.

JavaScript

27 +0

466 +0

106 +0

GitHub
taisei by taisei-project

A free and open-source Touhou Project fangame

created at Oct. 11, 2010, 7:31 a.m.

C

44 +0

1,150 +22

98 +1

GitHub
OpenRA by OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

created at Oct. 4, 2010, 7:38 a.m.

C#

380 +0

14,753 +15

2,688 +1

GitHub
libRocket by libRocket

libRocket - The HTML/CSS User Interface library

created at Sept. 9, 2010, 4:08 a.m.

C++

85 +0

1,136 +1

298 +0

GitHub
The-Powder-Toy by ThePowderToy

Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

created at July 25, 2010, 1:47 p.m.

C++

128 +0

4,609 +6

778 +1

GitHub
Dominion by paulbatum

None

created at July 16, 2010, 7:48 a.m.

C#

8 +0

65 +0

20 +0

GitHub
onslaught_arena by lostdecade

Fight off hordes of classic medieval monsters in this fast paced arcade shooter!

created at July 6, 2010, 6:49 p.m.

JavaScript

10 +0

194 +0

65 +0

GitHub
arashi-js by stephank

ArashiJS is a Tempest-clone in JavaScript / HTML5

created at June 5, 2010, 12:01 p.m.

JavaScript

4 +0

20 +0

13 +0

GitHub
FlashPunk by useflashpunk

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

created at June 2, 2010, 10:50 p.m.

ActionScript

50 +0

390 +0

134 +0

GitHub
teeworlds by teeworlds

A retro multiplayer shooter

created at June 2, 2010, 12:17 p.m.

C++

86 -1

2,367 +3

638 +1

GitHub
cocos2d by ZhouWeikuan

cocos2d for android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. The googlecode address is here: http://code.google.com/p/cocos2d-android-1/ . There are several demos to watch.

created at May 31, 2010, 1:38 a.m.

Java

93 +0

609 +0

291 +0

GitHub
gish by blinry

Open Source version of the award-winning physics platformer

created at May 30, 2010, 8:57 a.m.

C

23 +0

332 +1

58 +0

GitHub
stats.js by mrdoob

JavaScript Performance Monitor

created at April 8, 2010, 11:54 a.m.

JavaScript

181 +0

8,732 +7

1,198 +0

GitHub
cocos2d-objc by cocos2d

Cocos2d for iOS and OS X, built using Objective-C

created at March 31, 2010, 7:07 p.m.

Objective-C

277 +0

4,065 +0

1,159 +0

GitHub
pax-britannica by henkboom

An underwater one-button real-time strategy game.

created at March 27, 2010, 6:33 a.m.

Lua

8 +0

94 +0

14 +0

GitHub
three.js by mrdoob

JavaScript 3D Library.

created at March 23, 2010, 6:58 p.m.

JavaScript

2,545 -1

102,764 +107

35,383 +16

GitHub
GenesisEngine by SaintGimp

Experiments with procedurally-generated worlds, XNA, and design patterns

created at Feb. 25, 2010, 6:18 a.m.

C#

11 +0

41 +0

15 +0

GitHub
choicescript by dfabulich

ChoiceScript is a language for developing multiple-choice games.

created at Jan. 25, 2010, 5:17 a.m.

JavaScript

65 +0

410 +0

123 +0

GitHub
wpilot by jfd

A "proof-of-concept" remake of the famous XPilot game, this time in a web browser near you

created at Jan. 12, 2010, 12:03 a.m.

JavaScript

13 +0

164 +0

43 +0

GitHub