Slide deck and playgrounds from this presentation from 360iDev 2016
created at Aug. 23, 2016, 4:23 p.m.
This playground uses UIKit and AVFoundation to simulate a real LaunchPad .
created at April 3, 2017, 5:04 p.m.
wwdc16のロゴ(Swiftの予約語でカラフルなアップルロゴを描いたやつ)のようなものを生成します。Playgroundで動作します。
created at June 20, 2016, 2:38 p.m.
Swift playground for generating GIFs
created at March 2, 2016, 2:27 a.m.
A small playground to demonstrate image tinting in UIKit.
created at Dec. 3, 2015, 5:22 p.m.
Visual Binary Trees with Swift 3 Playgrounds
created at Aug. 25, 2016, 6:01 a.m.
Multiple Playgrounds using almost every behaviour of UIDynamics
created at Dec. 22, 2016, 11:30 a.m.
A Swift playgroundbook about Image Filtering
created at April 3, 2017, 1:20 a.m.
Attempts on learning GoF's Design Patterns in Swift 3.
created at Dec. 28, 2015, 11:31 a.m.
A playground illustrating the different ways to avoid retain cycles in swift.
created at Jan. 22, 2016, 1:12 a.m.
Programmatic maze generator and solver, built with Swift 3. Apple's WWDC17 scholarship winner.
created at April 3, 2017, 4:44 p.m.
Playground with Functional Programming design patterns and some functional techniques
created at May 9, 2017, 8:42 a.m.
A Swift playground demonstrating how to use Core Animation
created at Aug. 25, 2015, 11:52 a.m.
Exsplore Sprite Kit in this playground. Learn how to setup and use spriteKit and change parmeters to see how it effects the sprites. Updated to Swift3
created at Oct. 17, 2016, 12:37 a.m.
This playground demonstrates how to perform physics collision detection using Swift and Sprite Kit.
created at Oct. 2, 2015, 8:27 p.m.
Some useful Swift playgrounds I maintain for my own interests
created at Aug. 12, 2014, 10:02 p.m.