See and learn how the CAAnimation and CAMediaTiming properties affect rendering using dynamic Xcode playground.
updated at Feb. 8, 2021, 6:07 p.m.
Multiple Playgrounds using almost every behaviour of UIDynamics
updated at July 7, 2020, 3:37 p.m.
A playground to introduce Functors in Swift, and their practical usage. From my Melbour CocoaHeads #85 lighting talk.
updated at June 25, 2020, 8:27 a.m.
A few playgrounds to showcase Swift peculiar features
updated at June 22, 2020, 12:45 a.m.
wwdc16のロゴ(Swiftの予約語でカラフルなアップルロゴを描いたやつ)のようなものを生成します。Playgroundで動作します。
updated at April 25, 2020, 4:06 a.m.
A project that accompanies my talk, ReactiveCocoa made Simple with Swift
updated at Dec. 7, 2019, 11:11 p.m.
Some playgrounds to better understand UIBezierPaths and how to use them.
updated at Oct. 23, 2019, 6:02 a.m.
Exsplore Sprite Kit in this playground. Learn how to setup and use spriteKit and change parmeters to see how it effects the sprites. Updated to Swift3
updated at July 13, 2019, 5:11 a.m.
Emblems from Star Wars in Swift playgrounds
updated at May 20, 2018, 6:33 p.m.
Interactive playground to experiment with roulettes and polygons
updated at April 22, 2017, 1:35 a.m.