SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
created at April 4, 2016, 1:35 p.m.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
created at July 29, 2020, 5:23 a.m.
One stop shop for getting started with the Vulkan API
created at Oct. 31, 2019, 1:34 p.m.
a list of graphic programming resources
created at July 11, 2015, 5:59 p.m.
Modern C++14 library for the development of real-time graphical applications
created at March 15, 2018, 10:17 a.m.
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
created at March 11, 2016, 10:37 p.m.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
created at March 16, 2019, 12:17 p.m.
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
created at April 12, 2016, 8:29 a.m.
Physical based rendering with Vulkan using glTF 2.0 models
created at Feb. 4, 2018, 12:04 p.m.
Issue tracker for the Linux port of SteamVR
created at Feb. 21, 2017, 10:54 p.m.