Vookoo by andy-thomason

A set of utilities for taking the pain out of Vulkan in header only modern C++

updated at April 28, 2024, 10:29 a.m.

C++

30 +0

519 +0

52 +0

GitHub
portability by gfx-rs

Vulkan Portability Implementation

updated at May 3, 2024, 9:20 a.m.

C

23 +0

380 +0

24 +0

GitHub
vuh by Glavnokoman

Vulkan compute for people

updated at May 4, 2024, 7:53 a.m.

C++

24 +0

340 +0

34 +0

GitHub
Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

updated at May 5, 2024, 9:49 p.m.

C++

85 +0

1,031 +0

74 +0

GitHub
vulkan by expipiplus1

Haskell bindings for Vulkan

updated at May 6, 2024, 6:59 p.m.

Haskell

12 +0

139 +0

31 +0

GitHub
stardust_vulkan by GameTechDev

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

updated at May 7, 2024, 1:59 a.m.

C

34 +0

114 +0

14 +0

GitHub
gl_vk_supersampled by nvpro-samples

Vulkan sample showing a high quality super-sampled rendering

updated at May 7, 2024, 2:02 a.m.

C++

16 +0

63 +0

17 +0

GitHub
Anvil by GPUOpen-Archive

Anvil is a cross-platform framework for Vulkan

updated at May 7, 2024, 9:06 a.m.

C++

54 +0

593 +0

59 +0

GitHub
laugh_engine by jian-ru

A Vulkan implementation of real-time PBR renderer

updated at May 7, 2024, 9:51 a.m.

C++

26 +0

389 +0

32 +0

GitHub
vulkan by vulkan-go

Vulkan API bindings for Go programming language

updated at May 9, 2024, 4:37 a.m.

C

38 +0

738 +0

55 +0

GitHub
vkQuake2 by kondrak

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

updated at May 11, 2024, 2:26 a.m.

C

26 +0

884 +0

91 +0

GitHub
basic-graphics-samples by vcoda

Basic graphics samples using Magma library and Vulkan graphics API

updated at May 12, 2024, 1:23 p.m.

C++

5 +0

34 +0

2 +0

GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

updated at May 12, 2024, 4:03 p.m.

C++

14 +0

175 +0

30 +0

GitHub
gl_vk_bk3dthreaded by nvpro-samples

Vulkan sample rendering 3D with 'worker-threads'

updated at May 13, 2024, 7:36 a.m.

C++

16 +0

84 +0

17 +0

GitHub
gl_vk_threaded_cadscene by nvpro-samples

OpenGL and Vulkan comparison on rendering a CAD scene using various techniques

updated at May 13, 2024, 7:36 a.m.

C++

25 +0

156 +0

26 +0

GitHub
gl_vk_chopper by nvpro-samples

Simple vulkan rendering example.

updated at May 13, 2024, 7:36 a.m.

C++

22 +0

201 +0

44 +0

GitHub
Native_SDK by powervr-graphics

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

updated at May 13, 2024, 8:14 a.m.

C++

98 +0

673 +0

193 +0

GitHub
Auto-Vk by cg-tuwien

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

updated at May 15, 2024, 7:08 a.m.

C++

10 +0

265 +0

17 +0

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

updated at May 15, 2024, 7:23 a.m.

C

40 -1

1,201 +0

178 +2

GitHub
vkk by kotlin-graphics

VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power

updated at May 15, 2024, 3:15 p.m.

Kotlin

11 +0

123 +0

7 +0

GitHub