General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
updated at June 7, 2024, 6:57 p.m.
Anvil is a cross-platform framework for Vulkan
updated at June 7, 2024, 3:24 p.m.
Code repository for Vulkan Cookbook by Packt
updated at June 7, 2024, 1:33 p.m.
One stop shop for getting started with the Vulkan API
updated at June 7, 2024, 1:13 p.m.
A set of samples to illustrate Vulkan API on Android
updated at June 7, 2024, 8:15 a.m.
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
updated at June 7, 2024, 3:27 a.m.
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
updated at June 6, 2024, 4:55 p.m.
Modern C++14 library for the development of real-time graphical applications
updated at June 6, 2024, 12:39 p.m.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
updated at June 6, 2024, 11:23 a.m.
Basic graphics samples using Magma library and Vulkan graphics API
updated at June 6, 2024, 8:33 a.m.