Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
updated at April 22, 2024, 6:21 a.m.
A set of utilities for taking the pain out of Vulkan in header only modern C++
updated at April 28, 2024, 10:29 a.m.
Vulkan sample showing a high quality super-sampled rendering
updated at May 7, 2024, 2:02 a.m.
Anvil is a cross-platform framework for Vulkan
updated at May 7, 2024, 9:06 a.m.
A Vulkan implementation of real-time PBR renderer
updated at May 7, 2024, 9:51 a.m.
Basic graphics samples using Magma library and Vulkan graphics API
updated at May 12, 2024, 1:23 p.m.
Deferred Vulkan rendering playground using Crytek's Sponza scene
updated at May 12, 2024, 4:03 p.m.
Vulkan sample rendering 3D with 'worker-threads'
updated at May 13, 2024, 7:36 a.m.
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
updated at May 13, 2024, 7:36 a.m.
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
updated at May 13, 2024, 8:14 a.m.
Vulkan Compute for C++ (experimentation project)
updated at May 16, 2024, 2:24 a.m.
Starter template for a project based on Vulkan Launchpad
updated at May 16, 2024, 8:51 a.m.