openFrameworks by openframeworks-vk

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

created at June 28, 2016, 9:25 a.m.

C++

13 +0

63 +0

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GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

created at May 8, 2016, 10:19 a.m.

C++

14 +0

175 +0

30 +0

GitHub
libvc by uNetworking

Vulkan Compute for C++ (experimentation project)

created at March 1, 2016, 1:15 a.m.

C++

14 +0

131 +0

12 +0

GitHub
rostkatze by msiglreith

C++ implementation of Vulkan sitting on D3D12 cat2

created at Feb. 22, 2018, 11:57 a.m.

C++

15 +0

81 +0

2 +0

GitHub
Auto-Vk-Toolkit by cg-tuwien

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

created at Aug. 18, 2019, 9:07 a.m.

C++

16 +0

375 +0

29 +0

GitHub
gl_vk_bk3dthreaded by nvpro-samples

Vulkan sample rendering 3D with 'worker-threads'

created at Feb. 16, 2016, 4:36 p.m.

C++

16 +0

84 +0

17 +0

GitHub
gl_vk_supersampled by nvpro-samples

Vulkan sample showing a high quality super-sampled rendering

created at Feb. 16, 2016, 4:33 p.m.

C++

16 +0

63 +0

17 +0

GitHub
perfdoc by ARM-software

A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.

created at Sept. 27, 2017, 3:17 p.m.

C++

16 +0

116 +0

23 +0

GitHub
vulkan by realitix

The ultimate Python binding for Vulkan API

created at March 24, 2017, 7:40 a.m.

C++

17 +0

481 +2

42 +0

GitHub
rtxON by iOrange

Simple Vulkan raytracing tutorials

created at Oct. 28, 2018, 6:41 p.m.

C++

17 +0

359 +0

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GitHub
VulkanExamples by jherico

Examples and demos for the Vulkan C++ API

created at Feb. 29, 2016, 1 a.m.

C++

17 +0

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GitHub
gtec-demo-framework by nxp-imx

None

created at April 6, 2017, 5:21 p.m.

C++

19 +0

251 +1

60 +0

GitHub
liblava by liblava

Modern and easy-to-use library for Vulkan

created at Oct. 23, 2018, 12:23 p.m.

C++

20 +0

754 +3

44 +0

GitHub
FrameGraph by azhirnov

vulkan abstraction layer that represent frame as a task graph

created at Sept. 11, 2018, 2:57 p.m.

C++

21 +0

399 +0

38 +0

GitHub
nvk by maierfelix

Vulkan API for JavaScript/TypeScript

created at Aug. 31, 2018, 12:34 p.m.

C++

21 +0

909 +1

28 +0

GitHub
Lugdunum by Lugdunum3D

[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.

created at Sept. 26, 2016, 8:18 p.m.

C++

21 +0

240 +0

25 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

created at March 16, 2019, 12:17 p.m.

C++

21 +0

1,140 +9

105 +0

GitHub
gl_vk_chopper by nvpro-samples

Simple vulkan rendering example.

created at Feb. 16, 2016, 2:45 p.m.

C++

22 +0

201 +0

44 +0

GitHub
pumex by pumexx

Vulkan library oriented on high speed rendering

created at Jan. 30, 2017, 3:54 p.m.

C++

23 +0

292 +0

15 +0

GitHub
ocat by GPUOpen-Tools

The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan

created at Dec. 6, 2016, 12:35 p.m.

C++

23 +0

310 +2

29 +0

GitHub