Falcor by NVIDIAGameWorks

Real-Time Rendering Framework

updated at June 8, 2024, 12:01 a.m.

C++

129 +0

2,518 +8

466 +2

GitHub
VulkanExamples by jherico

Examples and demos for the Vulkan C++ API

updated at June 8, 2024, 5:21 a.m.

C++

17 +0

330 +0

29 +0

GitHub
The-Forge by ConfettiFX

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

updated at June 8, 2024, 5:30 a.m.

C++

180 +2

4,564 +11

481 +4

GitHub
laugh_engine by jian-ru

A Vulkan implementation of real-time PBR renderer

updated at June 8, 2024, 8:46 a.m.

C++

26 +0

390 +1

32 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

updated at June 8, 2024, 8:49 a.m.

C++

21 +0

1,156 +7

105 +0

GitHub
IntroductionToVulkan by GameTechDev

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

updated at June 8, 2024, 10:53 a.m.

C++

155 +0

1,283 +4

208 +0

GitHub
Vulkan-glTF-PBR by SaschaWillems

Physical based rendering with Vulkan using glTF 2.0 models

updated at June 8, 2024, 3:41 p.m.

C++

32 +0

903 +3

122 +0

GitHub
ncnn by Tencent

ncnn is a high-performance neural network inference framework optimized for the mobile platform

updated at June 8, 2024, 3:46 p.m.

C++

573 +1

19,494 +32

4,070 +3

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

updated at June 8, 2024, 3:48 p.m.

C++

237 +0

8,526 +20

1,285 +1

GitHub
vk-bootstrap by charles-lunarg

Vulkan Bootstrapping Iibrary

updated at June 8, 2024, 3:48 p.m.

C++

12 +0

696 +20

73 +1

GitHub
FrameGraph by azhirnov

vulkan abstraction layer that represent frame as a task graph

updated at June 8, 2024, 4:42 p.m.

C++

21 +0

400 +1

38 +0

GitHub
vulkan-basic-samples by googlesamples

None

updated at June 8, 2024, 4:56 p.m.

C++

51 +0

485 +2

116 +0

GitHub
Vulkan-Samples by KhronosGroup

One stop solution for all Vulkan samples

updated at June 8, 2024, 5:50 p.m.

C++

91 +0

4,010 +14

594 +1

GitHub
Acid by Equilibrium-Games

A high speed C++17 Vulkan game engine

updated at June 8, 2024, 7:23 p.m.

C++

82 +0

1,694 +3

149 +1

GitHub
VK-GL-CTS by KhronosGroup

Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

updated at June 8, 2024, 7:40 p.m.

C++

61 +0

501 +4

278 +2

GitHub
VulkanTutorial by Overv

Tutorial for the Vulkan graphics and compute API

updated at June 8, 2024, 8:08 p.m.

C++

156 +0

3,031 +10

510 -2

GitHub
glslang by KhronosGroup

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

updated at June 8, 2024, 10:25 p.m.

C++

117 +0

2,882 +11

811 +2

GitHub
gtec-demo-framework by nxp-imx

None

updated at June 8, 2024, 10:37 p.m.

C++

19 +0

253 +2

60 +0

GitHub
imgui by ocornut

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

updated at June 8, 2024, 10:51 p.m.

C++

1,044 +1

56,920 +240

9,829 +27

GitHub
VulkanLaunchpad by cg-tuwien

Framework for Vulkan beginners, used in university education.

updated at June 9, 2024, 1:54 a.m.

C++

6 +0

54 +1

9 +0

GitHub