A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
created at Aug. 21, 2021, 8:47 p.m.
Basic graphics samples using Magma library and Vulkan graphics API
created at March 26, 2018, 1:28 p.m.
C++ implementation of Vulkan sitting on D3D12
created at Feb. 22, 2018, 11:57 a.m.
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
created at July 8, 2017, 12:24 p.m.
Library for shader debugging and profiling for Vulkan and OpenGL
created at April 3, 2020, 8:59 p.m.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
created at June 28, 2016, 9:25 a.m.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
created at Dec. 20, 2019, 7:02 p.m.
Starter template for a project based on Vulkan Launchpad
created at Nov. 10, 2022, 8:40 a.m.
Framework for Vulkan beginners, used in university education.
created at Sept. 16, 2022, 6:30 a.m.
A simple Vulkan-based renderer for my master thesis on real-time transparency
created at Sept. 28, 2016, 5:44 p.m.