imgui by ocornut

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

created at July 21, 2014, 2:29 p.m.

C++

1,039 +1

61,165 +135

10,307 +20

GitHub
ncnn by Tencent

ncnn is a high-performance neural network inference framework optimized for the mobile platform

created at June 30, 2017, 10:55 a.m.

C++

572 -1

20,481 +41

4,166 +5

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

created at April 4, 2012, 3:39 a.m.

C++

481 -1

15,089 +19

1,945 +3

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

created at Feb. 27, 2014, 3:16 p.m.

C++

236 +1

9,037 +27

1,350 +1

GitHub
Cinder by cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

created at April 21, 2010, 7:03 p.m.

C++

267 +0

5,339 +1

944 +1

GitHub
The-Forge by ConfettiFX

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

created at Oct. 3, 2017, 12:57 a.m.

C++

181 +0

4,821 +9

505 +3

GitHub
Vulkan-Samples by KhronosGroup

One stop solution for all Vulkan samples

created at Feb. 12, 2016, 9:32 p.m.

C++

90 +0

4,334 +14

648 +6

GitHub
VulkanTutorial by Overv

Tutorial for the Vulkan graphics and compute API

created at March 3, 2015, 5:45 p.m.

C++

161 +0

3,183 +1

524 +2

GitHub
Vulkan-Hpp by KhronosGroup

Open-Source Vulkan C++ API

created at June 16, 2016, 12:51 p.m.

C++

112 +0

3,136 +7

308 +0

GitHub
glslang by KhronosGroup

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

created at June 25, 2015, 5:54 p.m.

C++

119 +1

3,066 +16

841 +5

GitHub
Falcor by NVIDIAGameWorks

Real-Time Rendering Framework

created at July 25, 2017, 9:15 p.m.

C++

130 +1

2,704 +6

496 +5

GitHub
kompute by KomputeProject

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

created at July 29, 2020, 5:23 a.m.

C++

33 +0

1,998 +4

155 +1

GitHub
Acid by Equilibrium-Games

A high speed C++17 Vulkan game engine

created at July 4, 2017, 4:07 a.m.

C++

83 +0

1,756 +5

153 +0

GitHub
bsf by GameFoundry

Modern C++14 library for the development of real-time graphical applications

created at March 15, 2018, 10:17 a.m.

C++

106 +0

1,748 +1

195 +0

GitHub
VkFFT by DTolm

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

created at Aug. 2, 2020, 8:28 a.m.

C++

35 +1

1,549 +6

94 +1

GitHub
VulkanSamples by LunarG

Vulkan Samples

created at June 10, 2015, 10:39 p.m.

C++

115 +0

1,381 +1

305 +1

GitHub
IntroductionToVulkan by GameTechDev

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

created at March 11, 2016, 10:37 p.m.

C++

154 +0

1,290 -1

211 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

created at March 16, 2019, 12:17 p.m.

C++

21 +0

1,268 +1

116 +0

GitHub
Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

created at Oct. 17, 2016, 12:49 a.m.

C++

84 +0

1,040 +0

74 +0

GitHub
CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

created at April 12, 2016, 8:29 a.m.

C++

105 +0

994 +0

147 +0

GitHub