A simple Vulkan-based renderer for my master thesis on real-time transparency
created at Sept. 28, 2016, 5:44 p.m.
Vulkan sample rendering 3D with 'worker-threads'
created at Feb. 16, 2016, 4:36 p.m.
C++ implementation of Vulkan sitting on D3D12
created at Feb. 22, 2018, 11:57 a.m.
Vulkan sample showing a high quality super-sampled rendering
created at Feb. 16, 2016, 4:33 p.m.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
created at June 28, 2016, 9:25 a.m.
Framework for Vulkan beginners, used in university education.
created at Sept. 16, 2022, 6:30 a.m.
Basic graphics samples using Magma library and Vulkan graphics API
created at March 26, 2018, 1:28 p.m.
Library for shader debugging and profiling for Vulkan and OpenGL
created at April 3, 2020, 8:59 p.m.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
created at Dec. 20, 2019, 7:02 p.m.
Starter template for a project based on Vulkan Launchpad
created at Nov. 10, 2022, 8:40 a.m.
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
created at July 8, 2017, 12:24 p.m.